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I really dig the cel-shaded look you're going for! I'm not sure if I missed it, but I'd love an option to increase the field-of-view. It can be a little bit disorienting when you're suddenly caught in a gravity zone, so I think that would help with helping me get my bearings!

The gravity-suppression cube is super cool and it's such a fun mechanic, but it's a little bit hard to figure out whether you're in the active area or not.

Still, you have a really awesome game in the works here. I can't wait to see what you'll keep doing with it!

Hey, thanks for the feedback!  Yes, I realize I need to do some work on the suppression cube onboarding.  I like the idea of a suppression indicator making it clear when you within the area.  Also, the FOV slider has been on my list for a while, I think it's finally time to add it!  Thanks again!