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1. How many days did you play before stopping? What made you stop?
8 days. I had already purchased all the upgrades and it didn't seem like there was more content yet beyond that point. 

2. Did the day/night cycle make you want to keep playing into the next day? Why or why not?
I think with a bit more visual polish and a bit more going on (e.g. something new happening each day), it could be quite enticing down the line.

3. Did the night upgrade phase feel like a rewarding break, or did it interrupt the flow? (rate 1-5 stars)
I found it to be a nice break from clicking. However, I can see how in the long right it might feel a bit frustrating having to complete a full day-night cycle to purchase upgrades. But maybe I only feel that way because most incremental/clicker games like these give you the choice to purchase upgrades right away as long as you have the resources on hand. I can appreciate that this game is going for a different kind of pacing.

4. Did you find yourself looking forward to anything such as a specific upgrade, the next day, or something else?
I guess I was hoping for the numbers to go up at a faster rate with each upgrade. 

5. Any bugs, confusing moments, or frustrations?
At first I was a bit confused on what to do. I had clicked on one of the shells floating by and failed to notice it was on the otter's belly and that I had to click on it to break it. I also failed to notice that the stars that appeared at the end of the day were upgrades I could purchase.

Closing Remarks
It's an adorable spin on the genre, and I can't wait to see how you'll expand on this in future updates! Maybe it's because what we have here is a small vertical slice, but I think you can afford to make the game ramp up a little faster, as well.