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codename_B

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A member registered Feb 16, 2020 · View creator page →

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but where is 4D!

I'm doing the same :)

I have a game that was pretty liminal, I made it in Unity so I could make my jam project to port it to pure webgl - would that fit?

That's honestly a great shout, I'll go ahead and do that.

Also thank you for putting this on, this was a great jam.

I don't understand why there are slimes protecting the house from fires, but that said - it was a nice fun puzzle twist and I love slimes (see: Slime Chess) so great job :D

The mine excludes itself, yes. I hear you though!

Thanks! I really wanted to get weird with it

I think this is my favourite of the jam, absolutely fiendish. Any chance of an android build?

I want to see the next evolution of this. Metal: Hellsinger but Slay the Spire kind of vibes. Cards for music is BRILLIANT.

I'll do my best! I think there's only one non-Minesweeper to cleanup from the list?

Another 3D Minesweeper! Love it.

If anything - I'd love it to be juicier! This was nice :)

This one absolutely kicked my ass, even on the easiest difficulty - admittedly I did try it after a full day in the office.

Somewhere between hangman and Minesweeper - this one is really fun! This is one I will remember for a long time, I wonder what the next evolution of these mechanics would look like?

Here you go, thank you again! https://codename-b.itch.io/neon-genesis-match3sweeper/devlog/1506012/why-did-you...

Done! And I'll tone down the CRT too. Let me get a new build up for you in the next couple of hours...

Sent you an invite! I think our gameplay sensibilities match up well.

Really great lil sounds on this game, feels super slick to click around and do stuff. Also really impressive with just HTML, I forget how much pure HTML is just a full game engine these days. I'll have to try my next jam game in pure HTML and js and see how far I can get. Unless you want to work as a team maybe???

I stuck it here https://gx.games/games/v29ydo/factoree-idle-factory-tycoon/

(2 edits)

I have a more optimized build coming after the jam! Managed to 50x the framerate so that should let you push a bit further. And yeah that's something novel I came up with to solve the problem I have with eg: Factorio.

That's actually belts being extra grabby - if you want to be sneaky you can have them pick up stuff from a tile away with the right setup - well noticed!

Yeah! The underground belts were tricky, sorry about that :( using inserters is key to efficient factoree

Not in this build, sorry 😞 maybe a private tab?

Building mechanics and track mechanics felt great! I couldn't seem to complete the later levels despite having (I think) correct solutions.

I wasn't able to figure out how to adopt an animal - maybe I missed being able to click on the van? Seems really cute vibes and I like the rooms!

Really sorry about the bug! I'll for sure look into that to fix for after the jam.

I don't understand it sadly!

Thank you! I did the music myself this time so I wasn't able to get anything beyond an ambient vibe - I'd love to find someone to help with that though so I'll take a look post-jam if anyone is keen.

Fabulous game, peak 2000s web vibes (in the best way). Love it.

No I ran out of time to add that and the prestige system I wanted

Ok but how do I download my tracks

This goes so hard.

Thank you for inspecting the art.

Thanks! Any requests? My focus is gonna be heavily on making it feel good to place/break etc

Hello fellow mwaayk user :D

First pass is out.

Tutorial element is in.

There's now a recipes tab on the build menu!

Clicking an assembler, currently. I'll add another one in the next update.