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codename_B

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A member registered Feb 16, 2020 · View creator page →

Creator of

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Thanks for testing everyone! I've collated all of the feedback I've had and there's a few (small) updates to the UI/UX that should help with onboarding and easier play.


Bugfixes:

  • Happiness now no longer always open your capital
  • Tech tree always shows correct data
  • Fixed crash when opening a military report under specific circumstances

Cities:

  • Double click a city to open it (or A on controller directly to open it)
  • City screen more clearly shows which squares are being worked
  • Two cities can no longer work the same square

Onboarding

  • Top bar shows current research
  • Onboarding tips in the bottom bar
  • A discovered advance now tells you what's next

Keyboard

  • Q and E are now shoulder buttons

I only booked myself one hour at the recording studio... people who do this for a living are HARDCORE I was sweating by the end of it.



https://codename-b.itch.io/boats

This didn't end up quite as spooky as I originally intended but I think it still falls somewhat under horror. What do you think?

Tiny text to speech?

I'm not sure there's ROM space... maybe though!

Not yet! I'll try clean it up after the jam.

I ended up using LR to cycle since I simply could not select the piece I wanted to move using the arrow keys. I think the arrow keys having selection be by closest distance in that general direction could maybe help?

 

There is currently no way to select the following piece using the arrow keys (my expectation would be UP would get me there)


Really delightful! It can be a bit tricky to select the piece you want to move at times but otherwise an entirely polished and easy to play game.

This is super charming and fun! A really nice homage.

For a future update could you do a pass on the map movement/scrolling? I don't know exactly WHAT should change but walking around gives me a kind of motion sickness feeling.

Stickers are plain obj sprites! Yeah the UX was I think the hardest part of this, the best way to interface is with a mouse. Definitely could do with another pass (or even multiple control modes?)

Thank you!

Yeah I didn't quite have time to fix the freezes, sorry.

I love Jeatures

6 separate boards on this version, but rotating the cube changes the boards! Nice to see it on real hardware 🤩

but where is 4D!

I'm doing the same :)

I have a game that was pretty liminal, I made it in Unity so I could make my jam project to port it to pure webgl - would that fit?

That's honestly a great shout, I'll go ahead and do that.

Also thank you for putting this on, this was a great jam.

I don't understand why there are slimes protecting the house from fires, but that said - it was a nice fun puzzle twist and I love slimes (see: Slime Chess) so great job :D

The mine excludes itself, yes. I hear you though!

Thanks! I really wanted to get weird with it

I think this is my favourite of the jam, absolutely fiendish. Any chance of an android build?

I want to see the next evolution of this. Metal: Hellsinger but Slay the Spire kind of vibes. Cards for music is BRILLIANT.

I'll do my best! I think there's only one non-Minesweeper to cleanup from the list?

Another 3D Minesweeper! Love it.

If anything - I'd love it to be juicier! This was nice :)

This one absolutely kicked my ass, even on the easiest difficulty - admittedly I did try it after a full day in the office.

Somewhere between hangman and Minesweeper - this one is really fun! This is one I will remember for a long time, I wonder what the next evolution of these mechanics would look like?

Here you go, thank you again! https://codename-b.itch.io/neon-genesis-match3sweeper/devlog/1506012/why-did-you...

Done! And I'll tone down the CRT too. Let me get a new build up for you in the next couple of hours...

Sent you an invite! I think our gameplay sensibilities match up well.

Really great lil sounds on this game, feels super slick to click around and do stuff. Also really impressive with just HTML, I forget how much pure HTML is just a full game engine these days. I'll have to try my next jam game in pure HTML and js and see how far I can get. Unless you want to work as a team maybe???

I stuck it here https://gx.games/games/v29ydo/factoree-idle-factory-tycoon/

(2 edits)

I have a more optimized build coming after the jam! Managed to 50x the framerate so that should let you push a bit further. And yeah that's something novel I came up with to solve the problem I have with eg: Factorio.

That's actually belts being extra grabby - if you want to be sneaky you can have them pick up stuff from a tile away with the right setup - well noticed!

Yeah! The underground belts were tricky, sorry about that :( using inserters is key to efficient factoree

Not in this build, sorry 😞 maybe a private tab?

Building mechanics and track mechanics felt great! I couldn't seem to complete the later levels despite having (I think) correct solutions.

I wasn't able to figure out how to adopt an animal - maybe I missed being able to click on the van? Seems really cute vibes and I like the rooms!