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Code Scrambler

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A member registered Jun 22, 2019 · View creator page →

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Ah, yes, I see. Only the browser version is up to date

Weird, in the version that's up, it lets go of the blocks when you release the mouse. I just tested it.

WoW, gg

Thank you! I definitely plan on implementing symbols in the next updat

Thank you, I'm glad I could achieve what I wanted. I can only say the same as to all the other people. I'm already done with a small quality update, so make sure to check back after the jam if you are interested.

Yes, it says in the rules

Thank you and gg for 25. A friend of mine got to 56, but my record is only 21.

Thank you! If you've got any more ideas, I'm open to suggestions!

Thank you too for the feedback! I've heard these complaints a lot so I've already made an update to it, but I can't  upload it until the jam is over. Be sure to check it out after the jam if you are interested.

Thank you really much on the feedback, it means a lot! I've heard it a ton that it's hard to get used to, but I'm planning on reworking it after the jam to make it more user-friendly. I've already begun to rework the internals to make it more expandable and plan to publish it on mobile. This was my second game jam and I was so focused on the mechanism that I didn't have time for anything else.

No problem. I hope you like it and get some useful feedback!

I absolutely loved the game! It took some time to get used to the controls, but the concept is really fun! Only two thing I'd like to suggest are to specify that  you have to press a button to respawn and to not have the tutorial dialogues on triggers. Anyways, this is a really great game and I'm excited for the full release :D !

Thank you for the feedback 🙂

Thank you, I'm glad you liked it. The miner AI was another thing I wanted to work on and didn't have time, unfortunately. I think I will release another version with the missing features implemented

Thank you, yes I will polish things after the game jam. The wizard is too op, the enemy is too weak, etc. This jam was a learning opportunity for me, to let someone test my game before release, because it turns out, only I was bad at it XD

Thank you, I'm glad you like it. I didn't really have time to work out the parameters, so the enemy only attack if it has 2x troops as you.

I meant that if you don't attack the enemy, it's less likely it will attack you, but I'm glad you liked it!

No problem, you deserve it. It's not easy to make a story game, even just a 3 minute one

It fits the theme, but the sprites are a bit confusing at first. There's a lot to grapple at start, but you can get used to it. 4.7/5

It fits the theme, but the sprites are a bit confusing at first. There's a lot to grapple at start, but you can get used to it. 4.7/5

It's a really good game. It was fun to discover all the endings 4.7/5

It's a really good game. It was fun to discover all the endings 4.7/5

It fits the theme perfectly, I don't have much to complain about. 4.9/5

It fits the theme perfectly, I don't have much to complain about. 4.9/5

Thank you for the feedback, I may bump up the speed of the giant, but I either only attack with it or it's just a buffer to protect the other troops

Thank you

Thank you :)

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I know, but I unfortunately ran out of time...

Great strategy! I'm glad you like it!

Sorry, but this isn't a bbrowser game...

No problem 👍  Sorry I couldn't check it out...

Cool, chilly game. I'd love to see some kind of mobile support! 4.8/5

Cool, chilly game. I'd love to see some kind of mobile support! 4.8/5

Great art! Interesting gameplay, 4.9/5

Thank you, I'll post my rating on yours too soon!

Great art! Interesting gameplay, 4.9/5

Thank you, I made it this way, so you can play on mobile too and also just snap to the other side of the map

Thank you, I can't argue about the UI, compared to your game :) . I was never good at UI...