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lambdo87

23
Posts
A member registered 55 days ago · View creator page →

Creator of

Recent community posts

Thank you so much! I'm really happy you enjoyed the game and that you appreciated the graphics, animations, and concept! :D

I also really appreciate your suggestions; I'll definitely keep them in mind for the future. Thanks again for the great feedback!

Thank you so much for the feedback! I’m really glad you enjoyed it, especially as a Warcraft 3 and RTS fan! And yes, multi-selection is definitely one of the things I’d like to improve. Thanks again! :D

Thanks for the feedback! Yes, the elements have a bigger role than just gathering the main resource. Each territory is influenced by the territories around it, affecting both the amount of resources produced and the production speed.

One idea I didn’t have time to implement was generating the map randomly, so that each game would have a different combination of territories and the player would have to decide which ones were worth conquering based on how they influence each other.

I agree that multiple character selection would also be a great improvement. Thanks again!

I can see a lot of potential in this game. The management of a lunar colony seems to be well implemented, and there’s a solid foundation for an interesting management game. I found the experience a bit confusing at times, though, and I’m not sure if that’s because I didn’t fully understand some of the mechanics. I’d really like to see this concept improved and developed further, because I think it has a lot of potential.

I really enjoyed this game! The idea of replacing the four classic card suits with the four elements works really well, and combining the cards on the 5x5 grid to create poker hands is a great mechanic. I really liked the progression through the four levels, and it kept me playing because I wanted to complete them all. As someone who enjoys poker, this game really clicked with me. Very well made and really fun to play!

A well-made puzzle game where understanding the affinities between the four elements is key to solving the puzzles. Simple but enjoyable mechanics, and a nice use of the game jam theme.

A fun puzzle game with an interesting twist on the classic bubble-popping formula. I liked the idea of combining the four elements and making them merge together, reducing the number of objects on the board. The mechanics are simple but enjoyable. I wasn’t quite sure what the fifth element was supposed to do, though, as its purpose wasn’t very clear to me.

A really well-made game. I liked the animations, music, and sound effects, but what really kept me playing was the curiosity of discovering all the possible elemental combinations. Starting with just two elements and gradually unlocking more complex combinations made the crafting system really engaging. Overall, a very fun and well-made experience!

A simple but well-made game. I liked the elemental weapon mechanic and the idea of switching elements depending on the enemies. The gameplay is straightforward and works well.

Turn-based strategy games aren’t really my type of game, so I had some difficulty getting into it. That said, the mechanics seem well implemented, especially the grid movement, turn-based system, and the calculations behind the actions. The graphics are also really nice and well made. Overall, not really my kind of game, but I can definitely appreciate the quality of the mechanics and presentation.

A fun and well-made take on a classic brick-breaking game. I liked the idea of using the four elements for the walls and changing the ball type to break them. It’s not particularly innovative, but it’s polished, easy to play, and the elemental mechanic fits the game jam theme nicely.

For those who know the game of chess, it becomes an exciting game

Thanks!!!

When I got to day 20 and when I unlocked the rooms at the top (I think kitchen, water, gift shop and tours)

Now everything is clear, in addition to clicking the arrows and the card that "activates" the chessboard element, I have to click on the chessboard

I had some technical issues with the game, as I initially got an “Out of Memory” error and couldn’t play until restarting my PC. Once I managed to run it, I found the gameplay quite simple and the visuals very minimal. The character design using basic shapes is a bit rough, but the game was still playable once the memory issue was resolved.

I had a hard time evaluating this game in the context of the game jam, as I couldn’t really see a connection to the theme. It also seems to be a browser game, which wasn’t part of the game jam requirements.

Unfortunately, I think I encountered some issues that made the game difficult to play. Some things didn’t seem to work as expected, so I’m not sure if the game is fully finished. It’s a shame, as I would have liked to see more of the game.

The elemental weapon combinations are an interesting addition to this kind of arcade shooter, and I liked the idea of using different combinations to approach each level. Personally, though, I didn’t find the gameplay particularly engaging, and after playing for a while it felt a bit repetitive. Overall, a pretty solid experience, but it didn’t really click with me.

I had a hard time understanding how to play, even with the tutorial, so I couldn’t really get into the gameplay. It seems to be some kind of chess puzzle connected to the classical elements, but I wasn’t able to fully understand the mechanics or how it connects to the game jam theme. That said, the presentation is really well done: the graphics, transitions, and interactions all feel very polished. I wish I could have understood the gameplay better, because there seems to be a lot of care put into the experience.

I had a hard time figuring out how to play, but the core idea seems really interesting. It feels like a 3D RTS with building placement, a nice ghost-building system, and a minimap. From what I could see, there’s definitely a lot of potential here, and I’d really like to see more of how the game plays.

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I really enjoyed how curious the game made me about what would happen next. The resource management system is really well implemented, and I liked how the different areas and resources interact with each other. After a while, though, I found the gameplay a bit repetitive, as I was doing mostly the same things to unlock new upgrades and products. I also didn't really see a strong connection to the game jam theme. Still, an interesting concept with a solid resource management system!

I really liked the game! The pixel art is really well done, and the gameplay is simple to understand and enjoyable. At first, I had some trouble figuring out where to click to select and place buildings, as the interface wasn’t immediately clear to me. Once I figured it out, though, the game became really interesting and engaging. I also liked how the game jam theme was integrated into the gameplay. Overall, great job!