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(+1)

Thanks for the feedback! Yes, the elements have a bigger role than just gathering the main resource. Each territory is influenced by the territories around it, affecting both the amount of resources produced and the production speed.

One idea I didn’t have time to implement was generating the map randomly, so that each game would have a different combination of territories and the player would have to decide which ones were worth conquering based on how they influence each other.

I agree that multiple character selection would also be a great improvement. Thanks again!

Ohhh ok, so I definitely missed something, I didn't understand that the elements were importants, I just focused on producing resources of any type, to produce more quickly the main resource. I'll give it another try with that in mind to discover the element's influence on the gameplay !