I really enjoyed how curious the game made me about what would happen next. The resource management system is really well implemented, and I liked how the different areas and resources interact with each other. After a while, though, I found the gameplay a bit repetitive, as I was doing mostly the same things to unlock new upgrades and products. I also didn't really see a strong connection to the game jam theme. Still, an interesting concept with a solid resource management system!
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Thanks for the feedback!
After a while, though, I found the gameplay a bit repetitive, as I was doing mostly the same things to unlock new upgrades and products.
Yeah, I think for incremental games it’s especially important to introduce some changes to the gameplay around moments like this. I’m curious — roughly how far into the game were you when you started feeling that way? In terms of playtime, stars, or in-game days? (I want to figure out whether to add variety to the mid-game or the end-game)
I checked the balance, and by around days 20–25, the player should have accumulated enough resources to unlock the automation upgrades—Tour Auto-Start, Kitchen Auto-Serve, Souvenir Auto-Craft, and Bath Auto-Fill. From that point on, these tasks should be handled automatically and stop demanding the player’s attention.
I’ll keep in mind that automation needs to be unlocked a little earlier. Later on, the player also gains the ability to explore new maps, although they currently don’t contain any new mechanics—only higher-quality varieties of wood and stone, which speed up resource gathering and overall progression.