I found it and played with it, it's pretty fun. I don't wanna spoil it outright, but I can give a few hints. Take a better look at the hint you were given by the dev and analyze it in a very literal sense. You are looking at the wrong place all this time. It can be done at the very start of the game. It's a lot easier and simpler than you believe, you're overthinking things.
Cloudshifter
Recent community posts
Alright, played the new version. Slimes seem more tame. One thing that I would like changed is the defences range. For some reason if an enemy is too close sentries will simply not fire, from what I saw this happens within the range for 3 blocks if a turret is placed one level above ground level. Making multiple turrets within range simply staring at the slimes. I also run into a problem where the backline, the red slimes would just generate the small ones and in addition to the previous problem, it made a shit ton of tiny red slimes slow the game to 2 fps for about 15 full minutes of gameplay while the beacon was scanning. The last real problem I would say is that the game nearly halts in frame rate when slime waves spawn in the end game. That's it really. (Don't forget the elevator bugs where the character teleports)
This definitely happens when I making spawn trap. Thus far I have not tried it to replaying it from the start. The only thing I have from scratch is the cave part which also had a ton of slimes which you stand no chance against since it spawns a ton of them all at once, but luckily after building a structure in the middle part they get stuck underneath trying to reach it forever.
I would say to fix the balance there are two ways of what I am thinking:
Either spawn a bunch of them but have them squishier to kill or have less of them at the health they currently are, but have them spawn 2-5 at a time not all of them at once, so it's like a constant wave for a good 20 or more seconds. Depending on the defences the waves start hard and get easier as the player advances and has better ways of dealing with them.
An instant hotfix? Impressive and very welcome addition. You're doing God's work
Edit: After playing the game for a few hours, I wanted to ask, are the slime waves additive? As in does the game add more and more endlessly? Cause after 5 hours the game spawns like 40 slimes at the same time and it stars severely dropping frames cause it can't handle the number of slimes (and ofcourse makes the waves insanely difficult to do anything about them even with a whole horizontal land row of defences).
I had specifically made a base of 8 lazers and 2 max lvl ARC with multiple barriers and the sheer number of slimes took down this entire spawn trap base in a handful of seconds.
I personally got to around 80% of the upgrades for buildings and around 20% for suit, but those are not anywhere near enough, since the slimes usually take down half the base at the bare minimum, which leaves them to build it all over again and until then the next, stronger wave appears. I managed to get stuff under control only after the 1 hour and 50 minute mark.
The slimes attack sound on structures peaks really high, a lot louder than most of the other sound effects. Elevators are also another culprit of this. A difficulty setting much like everyone else already said is needed, especially since in this patch the left side spawns around 8-10 slimes at the same time, making short work of your base within seconds while tanking multiple turrets and one tapping one or even two structures per attack.
For the audio being too loud, for some reason the sound effects feed themselves into a feedback loop which means they double in volume after every single slime attack
Honestly the fact that you were able to pull all this together in let's be honest less than two weeks is nothing sort of impressive. It's a whole complete and realised idea and that's wild. As someone who plays the majority of the jam games and has tried their hand realising the absurd difficulty of making a game especially in a short time crunch this is definitely in the top contenders in my books.
I know all the games issues are essentially non issues as they can be fixed in time now that the jam is over and bring the game to it's idealized state. You and another 2-3 people are always the most anticipated contenders.
I convinced her and told her the turth of her in game existance how she is an AI and that her memory will be wiped basically killing her and after a while she took it quite well and gave me a proper farewell and that she enjoyed her time with me even if it was in her programming to do so and that despite the fact that she might die spiritually (figuring she gets reset every time you start again) she hoped she would keep living on in my memories. The game started as a silly escape room and turned into a preety sad existance of a fictional character that is aware of their own sadistic limbo of meeting players that abandon her over and over.
I genually answered truthfully, no bs and he let me go.
I told him sheep are cool.
I don't deserve to die.
Vegeterians are preety annoying sometimes.
If killing me would stop others from dying then it sounds good.
I'm gessing I am not the first person you've killed.
Yeah, I am scared of what you will do to me.
Very enjoyable game. Rich story,suspenseful and with multiple endings. I am a personal fan of psycological thrillers rather than cheap horror movies and this game accomplishes to be more on the psycological unnerving side, making you question your choices and your percieved reality. I am also not a fan of thrillers in general and get scared when jumpscares are around. This game luckily keeps them under check and doesn't let them ruin the building atmosphere of intensity.
A suprisingly fun game. I am not a fan of horror games but this game along with night of the consumers made me rethink of my taste in videogaming. This game has multiple choices and outcomes which greatly improves replayability and fun factor. The game is very well polished, it's only downside is that it's a short experience. However the time was used very well to making the game as best as it can be. I am looking forward to future game releases.