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(1 edit) (+1)

Alright, played the new version. Slimes seem more tame. One thing that I would like changed is the defences range. For some reason if an enemy is too close sentries will simply not fire, from what I saw this happens within the range for 3 blocks if a turret is placed one level above ground level. Making multiple turrets within range simply staring at the slimes. I also run into a problem where the backline, the red slimes would just generate the small ones and in addition to the previous problem, it made a shit ton of tiny red slimes slow the game to 2 fps for about 15 full minutes of gameplay while the beacon was scanning. The last real problem I would say is that the game nearly halts in frame rate when slime waves spawn in the end game. That's it really. (Don't forget the elevator bugs where the character teleports)