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cloudmonkey

23
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4
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A member registered Jul 19, 2020 · View creator page →

Creator of

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I'm willing to help so I checked your github repository and... I think you uploaded the wrong thing onto there. You're supposed the upload the game files you see in the editor, but not the build itself. I can't review the code you've written from your repository because the C# scripts don't show up in the build. Please fix so I can help out

I loved the graphics and gameplay but I'll be honest, I don't know what the dialogue too much. I'm a bit of a monkey brain and didn't really think much of it. Other than that though, I loved maneuvering around the different stages, collecting each coin to place them into the vending machines. Good job on a good jam!

I couldn't get the 4th coin but I probably could if I try practicing but yeah, I'm definitely loving the spooky vibes of this game. I'll probably try and get that last coin tomorrow, I really want to see what's at the end of this game. Good job on making a great game!

Just finished your game and I'd personally say it was pretty fun. I wish it was a bit longer though but I can get why the game is limited to just this much since it's a game jam game. On another note, I really love the dialogue and the voice acting of the game. It really gives the game character. I love it. Good job!

Hi, played your game for three rounds and I could only save up to 8 of them XD. If I put more time into this, I can definitely bring out the math nerd inside me and start doing more calculations on what's better for the probabilities of success. This game definitely forced me to think about what I should do with my limited resources. Great game you've just made. Keep up the good work!

Honestly, I wasn't expecting that voice acting when I first opened the game, it was quite simply amazing XD. I do have one complaint though. The player detection of the wasps sometimes pushes the player around which it probably shouldn't be doing in the first place, and it actually pushed the player spider out of the map at one point in my playthrough and it made me unable to continue properly. Another small complaint that you might want to work on. The rotation of the player sprite keeps on facing down whenever the player isn't moving when it should stay facing the direction it was last facing. I can suggest fixes for that problem but you can probably figure that out on your own. Other than that stuff, absolutely solid game you have going. Good job mate.

Was an interesting game. Played it to the end and it was fun seeing these different platformer mechanics put together. I also wish the game was a bit longer but I honestly get not having the time to do so because it's a game jam. One complaint I have about the game though is that the colliders are not exactly clearly defined so at times I wasn't too sure where I should jump or whatever. Other than though, loved it. Good job!

Played your game for a while but I don't think there was much to stick to the game for, it's just the same repetitive process over and over again and avoiding the bats wasn't too hard. Would have probably seen some sort of reward for certain progress but as far as I played, there was none of that other than the rising score count. Good job on making a decent game though

A very unique and difficult game you've made there. Definitely wasn't expecting to play something like that today. Good job!

So I was playing the game and one of the levels stopped working. It was the one where the pink worm pulls a lever/switch to make the blue worm "blast off". The first time i played the level, everything worked, I just had to restart because i didn't get the blue worm onto the platform. On my second attempt playing that level, the thing that launched the blue worm upwards stopped working whenever i tried activating it with the switch/lever with the pink worm. Other than that, you've got quite an interesting game going. The colorful art style is definitely a plus.

i love the dash mechanic you have going. I actually barely used the WASD keys to move since dashing was pretty reliable. I was able to play until the level where there were bugs that can shoot big bullets or smthn. Played that one over and over but I still couldn't beat it XD. Regardless, game was pretty fun. Good job!

I was able to reach around wave 9 after a few play-throughs but it was still a fairly fun experience. If I put more time into your game, I'd definitely beat wave 12. Good job on making a good game!

The game was great. I played the game a lot until I got rank 3 on the leaderboard (I was skex). There was one small glitch I encountered though. While I was playing, it suddenly started hanging, and then when the game started running again, the music just stopped but everything else worked normally. Didn't bother me too much, I continued playing after that. Good job on making a really fun and challenging game!

An interesting game mechanic you went for but I'm not sure what exactly the aim of the game was. Was it to survive as long as possible? Somehow get rid of all of the glitches? I was honestly unsure about it. Other than though, it was a fairly fun experience.

So I replayed your game on the windows build and yeah, it worked far better than the webGL build. I initially tried making a WebGL build for my own game too but the game was way too buggy for that so I definitely get the struggle of getting that to work. Got much farther into the game on your Windows build and the game was pretty fun, even though I am kinda bad at platforming XD

Hi, I've been playing your game for a short while now and I've kinda been loving it but I actually encountered a bug just now while I was randomly going from house to house. When I go to the left-most house in the area where the main character's house is, after approaching it and clicking enter like the rest of the houses, it suddenly exits the game and gives me this error message: "Cannot open file srm95". Everything else in the game, as I've been playing it, has been running pretty fine. I hope this bug report helps you somehow. I definitely think I'll be finishing this game. Keep up the good work!

(I can probably try and recreate the error and send pics if my description is too vague)

Oh haha, I didn't know what kinda attack animation I wanted to go for so I just put that there. It's weird but it works as an attack. Thanks for playing btw!

I really love the premise but my potato pc can't run the game properly. Gameplay ran less than 10 frames a second but thats my PC's fault, not the game's. Other than that, I found the art of the game really nice

I played your game all the way to the end and it's actually a pretty interesting concept, playing as this private investigator going through people's calls/social media or whatever without them knowing. Made me feel like a stalker or smthn. I was a bit lost at what to do at some points in the game but I remained patient and eventually figured everything out. Pretty good game. I definitely feel like this can be expanded upon and turned into a fully fleshed-out game. Good job.

So I was playing your game just now on my browser and it seems a lil broken. I was in the second area where you introduce the mechanic of cutting and pasting code and yeah that was simple enough but when I pasted the code and tried jumping onto the new platform, I just bugged out and the screen turned all gray and it took a lot of fiddling around just to get it working again. 

Once i did get it working, I went into the next room and yeah, I couldn't accomplish it. I think you were somehow supposed to rotate that moving slab but I just couldn't do it? and if I was supposed to pick the power-up where the instructions were, then I just couldn't get there. And if I'm still missing something then damn, guess I got a monkey brain. Eventually, after walking around the room a lot, I glitched through something and the same thing as earlier happened, the screen turned all gray.

That's just what happened with the WebGL version, idk if the same bug happens in the downloadable. 

I personally had problems with WebGL compared to just making a downloadable (which you have done too). If the downloadable works better then cool, but I won't be downloading it unfortunately for personal reasons. No hard feelings, but yeah, what you have going is definitely interesting.

I'm not sure if its my potato laptop, but the player was difficult to control (if that was how it was meant to be then whoops). The audio is great and the visuals are too but they were a bit hard to look at sometimes because of the shaders you have going on. Still an overall great game though

Oh yeah, thanks. I really wasn't able to implement sound because I didn't have time to do so. There were other features I was going to implement too but I had to scrap em because I didn't have time. 

I'll also take your suggestion and put a screenshots of my game on the page.

Again, thanks for playing