Hey, as long as it's not hateful or racist, I'm absolutely cool with you using these tracks in your games!
Thanks for appreciating the music I make, it means a lot!
I released Eqo, my first game !!
Eqo is a pixel art game, with chiptune musics. The gameplay is in a point and click style. The goal of the game is to explore an island and solve puzzles. The game has been created for the TyranoBuilder Spring Game Jam 2017. Theme was "Fresh starts".
Eqo is a young girl who lost the meaning of her life. She jumps on the first boat to leave her tasteless existence and find a name. But this is not an ordinary boat she took : it brings you where you destiny awaits. She lands on a strange deserted island, where a terrible slaughter occured. She's not sure why the boat left her here…
For those who already played the Beta version of the game :
> There's a tiny side quest, that will give you more insights
> I corrected spelling and any dialog mistakes I could find
> I simplified some parts of the game and removed any unnecessary action
The game is full and free, so please play and rate the game :)
If you like the game, I would apreciate any donation, every dollar earned will be spent in game development !
Thank you !
Thank you very much. I keep in mind everything you said. Yes, it's just a beta in terms of : there might be some bugs, some unnecessary difficulties, mistakes, etc.
My priority post jam will be to adress these problems.
But it's not impossible I add a tiny side quest to give more insights on the story ;)
Eqo beta is now playable : https://clement-panchout.itch.io/eqo
I'm building a log of improvements to make so please contact me if you find any bugs or mistakes you might notice !
I had a blast on every single second I worked on this game, I'm really glad I finally entered a jam.
Hello sleepless nights :) I'm on the last chunks of work, I did musics last night and I'm testing, testing, testing, testing... I'm tired but I'm ready :) I can't wait to show you the game !
I feel like a turtle on this game jam's race, but I hang on to it.
The scenes on the boat are done and I'm finishing the arrival on the island.
I won't give too much visuals on the rest of the game but I already worked a bit on the following scenes, and I spent a lot of time on a kind of "point & click interface" to use objects found. I will make a gif about that later.
Difficulties I'm meeting right now is more on the interface and the scenario... again !
Keeping the game short with a great story is a real challenge to me.
I fear sleepless nights coming soon ^^'