Hey the demo was great! I loved the glitchy corruption effects and the moving enemies, they way they jerk around! But I fel they need some consistency. the floaty ball enemies still have that corruption jitter even when inactive, and the up-and-down moving spike platforms (
) move much too fluidly. If they had a similar inactive state when stationary, and have to wait until fully active to slam up or down I think they'd work much better thematically.