Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Clarity Flowers

7
Posts
62
Followers
34
Following
A member registered Aug 04, 2014 · View creator page →

Creator of

Recent community posts

These changes are so good. A massive improvement to the game as a whole and I had a blast playing with them.


It'd be really nice to have a quick reference printout for the new mechanics, though, because I was thumbing through the pdf a lot during play! Particularly: all of the tables throughout the book, the new post-score flow, and a summary of the downtime actions, 

this was cute & fun

I'll start decorating by placing tasteful knicknacks around and about, drawing pictures on the walls.

I have a regular tabletop rpg group that meets weekly over video chat. Right now we’re playing an unreleased Meguey and Vincent Baker game called Under Hollow Hills, about playing fairies in a fairy circus. 

I also play a fair amount of Overwatch with a friend of mine entirely as a convenient thing to do with our hands as we talk about other things. Somehow out best creative ideas always happen this way.

Hi I’m Clarity. She/her. I make tabletop rpgs and think way too often about making social online games, particularly in conjunction with my anarcho-socialist leaning politics. 

Here are some things I like: magical realism, girls kissing, swords.

Yeah totally. I don't mind a formal framework having weird definitions of words (I have plenty) but it can definitely make it hard to relay to people. 

Oh I like this! The distinction between these categories is clear & useful. The use of the word "aesthetic" for that definition feels weird to me though, because I think the appearances of things are actually part of the mechanics, yeah?