Just uploaded a new, maybe more readable, but not that much better in terms of content, version. Enjoy!
cjeggett
Creator of
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Spin the wheel, win prizes!
I should have done that actually.
I'm hoping to find some time this week to return to it and make it a bit more playable. I think I could have saved myself some time by doing day/night and then seasons, or similar, so the table didn't have to be such a monster! i.e. 2x4 rather than 4x4 combinations. Design wise this often happens to me!
The quest is: find out what is going on, and presumably report back to the quest giver. The curse of something like this is that there's a tempation to see what else it does, risking another chance on the wheel.
(but yes, it's not exactly refined!)
I think you have found mine, but this is me: https://bsky.app/profile/cjeggett.co.uk
Hi everyone!
I am a TTRPG designer and games journalist (previously the editor of Tabletop Gaming, the UK's largest print monthly about board games and rpgs). I'm looking to get some experience in narartive design for games. I'd be happy to collaborate on a project with someone in my spare time and take on the role of looking after all game narrative, story elements and so on. I've not made a game in anything modern at all, so would need some guidance on the actual software used in your game - but hopefully this would be your biggest overhead in working with me :)
I'm not sure what else I would need to tell you, but hit me up if you need someone to put words in front of one another for you!
I'm the editor of the UK's biggest tabletop, board game, card game and RPG magazine (in print, in shops, if you can go to them). As a challenge to myself I thought I'd attempt to make a very simple RPG about hitting monsters because they might have stolen something from you. I felt like it a bit of self assigned homework that would help me in the day job. What I thought would be a good one or two hour effort turned out to be a very slow process stretched out over a couple of months.
I originally hoped that I would be able to get a gallery to put this on sale somewhere (there were a lot of 'works on paper' shows over the summer) and then someone would buy it. When it was on someone's wall, I thought, it would suddenly be a joke/conceptual art piece about whether games are art.
As no one seemed to want it, and I was very late finishing it, I've put it up here as it is.
Oh! Traveller! What have you lost? is a pen and paper RPG on a single sheet of A0 paper. You fight three of the monsters on the page during one adventure, and what you're looking for is always held by the last monster. After all, when you're searching for something you've lost, it's usually the last place you look.
You'll need a few D6, a D8, D10, D12. You'll need a pen and some paper. You'll need a few lucky rolls and a willingness to look at the monsters that I have drawn.
Oh, also, at the moment you're probably going to have to look at it on screen.
I would like to create a printer friendly version that can be run off on a few pages of a4. If you're a kind designer/confident user of indesign, get in touch, you too can have your name on this weird little experiement!




