Thank you so much!! I really hope people enjoy this adventure and I know I'd love to run this as a GM and kill lots of NPCs for the sake of the vibe. I appreciate you taking the time to review!
Citrustux
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Thanks so much! The page limit really made me distill and redistill every idea I wanted to include until only those truly potent ideas were left. It makes me very happy to see that quoted because it was one of the hardest portions to distill down to and keep the vision I had. Thanks so much for your time commenting!
Fantastic, I couldn't agree more. I ran out of steam and ideas and page space to make the crystal arrow travel mechanic as clear and clean as possible. I feel like if I come back to it in a month I'll see exactly how to do it, but it feels playable today which is all I can hope for with a game jam! Thanks for the review and comment!
Golf inspo submissions unite! *Fist bump* I Was truly stumped for about 2 days on what to do with it but I'm really happy where I landed, though I wish I had been able to graphic design my way through a cleaner way to present it. Oh well, these projects are never truly 'done'. Thanks for the review!
looks good! I agree I'd like to see more art and maybe some more customized layouts rather than just hte double column for the most part. it needed something to make it pop, but I did really like the hand drawn map art which was obviously well thought out. I think if you moved into a layout program of some kind so you had more control over each page you would have a better result, content wise it was good though. Good submission!
Killing it with this submission. Looks like a lot of fun. The hexcrawl-ish layout of the manor is kinda giving me a clue vibe and I like the clear beginning middle and end for getting adventurers through the content with a clean arc. I think the 8-bit titles were definitely well implemented and visible in prominent ways. Very readable and usable module. Great job!
exceptional vibes and clearly inspired by the prompts. absolutely jam packed with content. I appreciate the more theater of the mind style play of this module and I think this is a great multi-session experience for a table trying to navigate and ultimately defeat the boss despite all of the perils and pitfalls.
Excellent "hard mode" submission. Jam packed with detail which could make it a touch hard to navigate but because you kept the actual dungeon to 4 pages I don't feel overwhelmed navigating this experience for me or my players. Great tone and I feel like the inspirations speak loudly enough through their work but I would have liked to understand each of your inspirations better individually in that inspiration paragraph. Would definitely feel comfortable running this. Great submission!
Inspiration paragraph doesn't explain how each game is used individually. I do appreciate the layout and clarity of the background > map > map key > monsters flow of the module. I feel like I can run this tomorrow with a group of players no problem. Great job on the conciseness of everything which feels very ShadowDark.
I would like some more 'story' for the areas, it feels a bit like a place without a past. Also would take some NPC's story elements in those rooms instead to make it feel like a living place. As a GM I'll likely make a lot of that up if I have time to prep for that session, but if I don't have time then there isn't a lot here for me go off of to save me prep time.
Overall very good job, strong contender!
Love the layout and design of using photos of text overlayed on your drawings. Fantastic for a game jam that makes this really memorable.
I really enjoy the central location being a unique structure, but I don't know that I 'understand' it since it's supposed to be a statue but the floors are all squares. I may just need a Zoomed out view of the full structure to understand what's going on.
Either way, the dungeon it self would be easy enough to explain and navigate for my players. Dungeon design is good and I liked all design that went into the space.
Great job!
Very clear how the game inspirations appear in the final work. Very dense narrative and story components, does feel somewhat hard to plug into an ongoing campagin, but would work very well if pre-planned as a milestone area for a new campaign. Missing technical work for DCs and encounters (intentional) which feels like more work for the GMs to have to handle in the moment.
Steelblade cup is an interesting "mini-game" or puzzle mid-session that would be a focus of either one session or at least 1 full session on it's own.
Feels like a full world to explore rather than a single session or milestone for a group of players which is exactly what some GMs would be looking for.
Great job overall, good luck!
I hope you all enjoy! Good luck to everyone in the ShadowDark 8-bit Game Jam! https://itch.io/jam/8-bit-shadowdark-game-jam

