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(+1)

Inspiration paragraph doesn't explain how each game is used individually. I do appreciate the layout and clarity of the background > map > map key > monsters flow of the module. I feel like I can run this tomorrow with a group of players no problem. Great job on the conciseness of everything which feels very ShadowDark. 

I would like some more 'story' for the areas, it feels a bit like a place without a past. Also would take some NPC's story elements in those rooms instead to make it feel like a living place. As a GM I'll likely make a lot of that up if I have time to prep for that session, but if I don't have time then there isn't a lot here for me go off of to save me prep time. 

Overall very good job, strong contender! 

(1 edit)

awesome! thanks for taking the time. And even more thanks for the detailed feedback!!! 

To bad that the inspiration paragraph lacks clarity,  since almost everything is inspired by the three games (maybe I should add another paragraph here).

As for the story it is kind of intentional to leave it rather sparse (I for myself like less text), but it is a good point to either add some more context and or history! Thank you!