Inspiration paragraph doesn't explain how each game is used individually. I do appreciate the layout and clarity of the background > map > map key > monsters flow of the module. I feel like I can run this tomorrow with a group of players no problem. Great job on the conciseness of everything which feels very ShadowDark.
I would like some more 'story' for the areas, it feels a bit like a place without a past. Also would take some NPC's story elements in those rooms instead to make it feel like a living place. As a GM I'll likely make a lot of that up if I have time to prep for that session, but if I don't have time then there isn't a lot here for me go off of to save me prep time.
Overall very good job, strong contender!