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Love the layout and design of using photos of text overlayed on your drawings. Fantastic for a game jam that makes this really memorable. 

I really enjoy the central location being a unique structure, but I don't know that I 'understand' it since it's supposed to be a statue but the floors are all squares. I may just need a Zoomed out view of the full structure to understand what's going on. 

Either way, the dungeon it self would be easy enough to explain and navigate for my players. Dungeon design is good and I liked all design that went into the space.

Great job! 

Thanks for the feedback! I imagined the structure as a stepped pyramid of three levels of square rooms that get smaller as you go up, with a single giant support pillar in the center of each level carved to look like a dragon standing on the ground with its head poking into the top level. There's an unlabeled (oops) sketch of the exterior of the ziggurat building on the last page, but I definitely think there could stand to be a single page or a spread or something that shows how the three levels connect via traversals and the pillar. 

Thanks again for your helpful critique and your charitable assessment of what does work!