Cool entry! A little dense for my tastes, but very vibey, with arresting visuals. The rival cults bit is the best, in my opinion. Tough luck pulling Metal Slader Glory and the pre-Mario-fied Super Mario Bros. 2, but I think you did a good job making it work.
Jazz Cartographer
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Great, now the Tetris theme song is stuck in my head! Seriously excellent design and implementation of the prompts. The mechanics make for slick and interesting puzzles/combat. It looks like the phenomenon could feasibly be explained naturally in-world, but I think my players would get a kick out of figuring out how the Raiders wound up in this twisted arena!
Really bangin' maps. I also think your RP notes are a lot of fun. Big fan of the adventure being based in a roughly antagonistic imperial city (good use of Ghostbusters prompt)! With minor tweaks it could be adapted to most of the campaigns that I've run with minimal fuss. I'm stoked to drop the rumors next time my players are near a hub city.
Top-notch layout and design choices. It feels like once you get some art in the blank spaces it'll really sing! I'd love to pull a finished version of this out to run at my table. My players always go wild for tarot. This project makes me really curious to find and play Taboo. One note, I wish the title of the pdf noted the title of the game
I really enjoy the idea of the wishcoins saying their wish, ratcheting up the weirdness of everything. I think my players would get a kick out of that. Good use of the golf game prompt as a thematic backbone. "go 'over par' and perish" in your intro page is such a sick line, I feel like it really sells the adventure.
Thanks for the feedback! I imagined the structure as a stepped pyramid of three levels of square rooms that get smaller as you go up, with a single giant support pillar in the center of each level carved to look like a dragon standing on the ground with its head poking into the top level. There's an unlabeled (oops) sketch of the exterior of the ziggurat building on the last page, but I definitely think there could stand to be a single page or a spread or something that shows how the three levels connect via traversals and the pillar.
Thanks again for your helpful critique and your charitable assessment of what does work!
This seems like a very fun adventure! The crab knights are pretty cool.
I have one critique, but before I offer it, I want to acknowledge that maybe I'm a little over-sensitive because I'm a PhD candidate and my dissertation research analyzes both monks and Indian religion. Kali is a goddess for millions of real world human beings today. The movie Indiana Jones and the Temple of Doom handled that aspect of its story less than ideally. When I saw your otherwise neat adventure mention Kali, it was jarring. I think the text here largely does a good job avoiding the ways that Temple of Doom dehumanizes people by painting their religion as monstrous and inscrutable, but there were still little things that made me wince. For example, I know it's pedantic, but there's nothing in Hinduism that's exactly analogous to the dead "monks" that litter the dungeon. That was just one of several points in the adventure where I wondered why you wouldn't just make up a different god or goddess of "destruction, time, and transformation", or use one of the ones from Shadowdark. Some of my closest and most avid TTRPG playing friends have South Asian heritage, and I wouldn't want to run this adventure at the table for them without changing it. I easily could change the name from Kali to something else, it's just frustrating that the default either requires that work or at best draws eye-rolls and at worst potentially excludes people I respect and value.
I hope that's not too harsh, and to be clear, I'm not accusing anyone of anything (except maybe Stephen Spielberg and George Lucas of lazy sensationalizing). Maybe it's not my place to say here, because I'm white, but it bugs me when people use figures from my cultural-religious background in off-piste ways. I'd want knowledgeable sources to say something if they saw that happening, and I'm trying to follow the golden rule.
I know nuance can get lost in online comments so I've tried to be careful and precise with what I want to point out, which is simply that IN MY OPINION, this adventure's temple should not be dedicated to Kali.
Let me know if you want me to clarify or explain anything about this comment, and let me reiterate, it's a fun dungeon that I think would be a hoot to run if it weren't for that one issue.
