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Nick Wheeler

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A member registered Oct 14, 2014 · View creator page →

Creator of

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Having some rather odd issues with the newest update where the maps are no longer filling the frame. Currently using Edge. Something you're aware of?

A great start to a fascinating story. Make sure you take actual notes as you WILL need them. Looking forward to the full release.

Great game. Can't help but wish for an easier mode, or an option for slightly slower ghosts. I'm not as young as I used to be...

A fascinating and in depth simulation of a Covid outbreak. I'm not going to say I had 'fun' with this, but I don't think that was ever the intention. Bleak and mildly depressing - a lot like real life. 

Day/Night length would be a nice addition, and setting options around weather, (presuming you're intending on adding variable weather later on) 

Loving the paddle-steamer.

Nice to see you've returned to this. Love the new update and look forward to see where you go from here.

Great little project which definitely nailed the PS1 vibe. Some of the audio was a little too quiet for me in places but otherwise an interesting little tale. Would love to see a follow-up

Despite the title, Staring At Nothing is a game about quite the opposite. 

While it claims to present nothing, during any playthrough the player's viewpoint will be inescapably drawn to the slowly incrementing score counter in the top left corner, the one location on the screen that actually features something.

As you notice the score increase, you have effectively already lost. The counter may continue, but if you are being truthful to yourself you'd quit out immediately, having stared even momentarily at something other than nothing.

Until a patch is released that hides this counter, anyone wanting the true experience of staring at nothing can apply a small piece of blu-tack to the top left corner of the screen to conceal the score counter, just so long as you promise not to stare at it.

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This is such a great little idea. Needs a gift shop though, with procedurally generated items. All the best museums have gift shops.

Another great addition to the Lakeview series. https://thereticule.com/lakeview-cabin-ii-grannys-gonna-get-you/

Thanks so much for your comments. I'm so pleased to see people are still playing and getting something out of this. 

This looks great. Words may have occurred. 

https://thereticule.com/dun-dun-duuuuuuuun/

So pleased you enjoyed it. I honestly couldn't tell you where the idea of basing it on a poem came from - I was a big fan of Iron Maiden growing up which might explain it. One of those odd moments where several things I was reading and listening to that week all seemed to involve old wooden ships, which definitely drove me in that direction. Nabbed a copy of The Final Voyage, so looking forward to taking a look at it.

I'd love to have a library of all of these, so think it's a great idea. The Mariner's up for Pay What You Want, so help yourself to a copy.

Just an FYI - there's a folder in the ZIP labelled 'BackUpThisFolder_ButDontShipItWithYourGame'. I'm guessing you meant to take that out...

So simple. Loved it.

Also wrote words about it.

http://thereticule.com/here-i-am-stuck-in-the-middle-with-you/

I thought I'd struggle to play this...

....Luckily, it was no tribble at all.

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Hi James, 

You'll probably see the email before this reply, but I've just sent over what I've got. 

Have fun and best of luck with your project.

Hi James,

Sorry it's taken a while to get back to you - I don't tend to check here very often. I'd be happy to send over the backgrounds and sprites I've produced, (minus a couple I'm holding back for if I ever finish the episode). My time is extremely limited, so unfortunately I'm not able to offer much beyond that.

To be honest, my plan was always to basically produce the main areas of the ship and just drop them onto the AGS community anyway to see if anyone wanted to mess around with them, so don't feel guilty about asking.

Let me know your email address, either here or give me a prod on Twitter (@nwheeler_cmp) and I'll try and send them over when I have time.

Simple, yet hilarious. A playable one-liner.

Loved it.

I'm using Adventure Game Studio, which in my opinion is unbeatable when it comes to making point and click adventures.

As for everyone else, it's a bit of a mix of Unity & UE4 I believe.

Taking all bets! NOMAD versus Ensign Rickie. Who will win, who will have his atoms scattered across dimensions?

 photo secbattle_zpsdws23pdy.png

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Well we've just passed a week, and I'm doing...well, ok I guess.

I'm currently attempting to recreate the episode 'The Changeling' from TOS as a classic Sierra point and click. Creating an entire (albeit short) point and click adventure in 30 days was always going to be tricky, so I admit I cheated and started a little early. Even so, the likelihood of me finishing in time is still pretty much slim to none.

 photo advent_zps1dglhpeb.png

Pretty much all areas of the ship are done, some to a higher quality than others. At the moment the game is basically one large cutscene, so now I have to start slicing it up a little more and sticking some puzzles in. With time being short, it's never going to be a huge inventory-combining quest, more of a Telltale style 'choose your dialogue-option to affect the story' kind of thing.

At the very least, it's pushing me to work harder on a game than I ever have in the past, so even if I don't manage to finish in time, I'm still hoping to have something to show for my tribbles...I mean troubles.

 photo chatter_zpsnnva6zmo.png

What about you? What are you working on? Is it going well, or are you banging your head against a brick wall?

I have absolutely no idea what's going on here, but I like it.

Well, I'm definitely in.

Classic Sierra-style adventure from me. I tried Unity once and am terrified to ever go there again.

Can't wait to see what other people come up with - I'm hoping we'll see a lot of surprises.