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Chrona3210

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A member registered Dec 13, 2021

Recent community posts

(1 edit)

So you know, the buttplug.io integration is completely broken with the "only vibrations" option off, in both versions of the game.  When it connects, it tests fine, but when you go back to the main menu, it says its disabled.  If you play, instead of eggs merging, when they collide, they spawn secondary versions of themselves, and within 3 seconds you have two of the biggest eggs (and no interaction with the toy)

(2 edits)

"easy" might be relative here.  It isn't if you don't already know about it.  I've done everything I can think of in the mansion, and can't figure out how to progress further, let alone undo that transformation.  I've played for a minimum of 20 hours, possibly as much as 30.

At this point I'm just going to start a new save because while it might technically be possible to continue this playthrough, for all practical purposes, I've spent over a day trying to figure out how to get rid of it, and can't. I like to believe that I'm relatively intelligent, and that my experience would be at least somewhat representational of what most new players would experience. Frankly, if you get infested with the squidrabbit before knowing how to get rid of it, it's better and easier to restart the game then try to bruteforce some obscure method the game hasn't even hinted at.  And ALL progress I can think of is locked behind getting rid of it. 

Edit: to be clear, this is my first playthrough.  I was infested Day 1, nearly immediately without exploring the other side of the lab.  (I was able to run from the other creatures, even past them, so why not this thing?  I didn't expect it to essentially game-endingly difficult to get rid of, let alone even semi-permanent.)

I've kind of hated this playthrough, because I got infected with the squidrabbit THE FIRST NIGHT IN THE LAB

I've spent THE ENTIRE GAME with the squidrabbit, because I can't get rid of it.

I think part of the issue is that there is, in regards to how much time is spent, very little story compared to the other mechanical aspects of the game.  Not just the dream world, but all the walking and everything throughout the day.  I've spent at least 20 hours in game, and only 1, no more than 2 was spent in dialogue.  There's so much to do, and when you talk, it's only for short little bits.  I certainly enjoy what's there but to compare the game to a dish, it's a garnish to the meal.  I played the other game, the coffee extra one, and that felt more 50/50, maybe even 75/25 story to gameplay.  This very much feels closer to 10/90.

The only reason you aren't seeing much discussion about the story is because there, relative to the puzzles, is little to discuss

Please, *Please* consider adding just that entire text block on the stats to a "how to play" or "information" tab on the menu.  I don't mind struggling with the puzzles (somewhat), but I dislike struggling to understand the base mechanics.  Not a lot of players are going to look in here before diving into the game, after all (I certainly didn't).

Until this very second, I had no idea about what dissonance and cohesion did.  The time was self-explanatory enough, though I would wish for a "day of the week" somewhere in the UI.  If I forget what day it is, the only way I know if I need to go to school is if its the only option in the wardrobe, which isn't great.

Also, to be fair: Kari doesn't tell you to "meet her at the mall at X time,"  she says she'll "Pick you up after school."  I personally took that to mean from my house.  Then there was a lot of travelling back and forth and reloading trying to figure out when and where I was supposed to be.  I would suggest making her statement more clear and direct; "I'll see you at the mall at dusk," or something to that effect

Coffee Story community · Created a new topic Various bars?

I'm just starting the game, and while the energy/fatigue and health bars are obvious enough, what are the two below them?  There's no (as far as I can find) explanation in game

A way to save would be nice... had to restart twice because of bugs.