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Chris Parsons

A member registered Jul 16, 2017 · View creator page →

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Recent community posts

Thanks - glad you liked it! Sadly the game never got made ... 

Yeah - I just updated the files underneath the link. Probably should reset those dates. Glad it's working - hope you enjoy the game!

I found an issue with Mojave - it only allows a ridiculously small number of files to be open at once by default (256). It's hard to spot because Steam (and Xcode) both up that number before launching, so it works fine. I've now upped the number in code, so it should all be working. Please try again and let me know if you have more problems!

Hmm - they should have been updated -- I'll check.

Ok - 1.4.2 is now available for download on Itch! Please let me know if that works ok!

Ok - 1.4.2 is now available for download on Itch! Please let me know if that works ok!

And thanks very much for supporting my game!

Apologies for the trouble! The version is slightly older than the Steam version. I'm planning on updating it next week.

no problem!

Yes - apologies for the oversight. I'm fixing my build system, then I'll upload it.

Ah good catch - thanks!

(1 edit)

So I've taken the plunge and popped Sol Trader on - really should have done this at the start when I launched it, but you live and learn :)

Sol Trader, in case you haven't seen in on Steam, is a "genre-busting space simulation" where it's not about what you know - it's who you know. In Sol Trader you trade not only goods but ships, components, minerals, favours, contacts and information too. Each new game is already two centuries old. Thousands of random characters are born, live and die as the game is generated, creating totally unique societies each time. When starting a new game you do so from your character's birth, choosing your parents and all your major life choices as you grow up. Your choices determine your personality, your friends, relatives, business contacts and your enemies.

There a few gameplay updates coming for Sol Trader in the autumn which are quite exciting... I'll post more about the updates on the devlog soon!