Oooh, didn't expect Paranatural here of all places. This game looks really cool, I'll have to try it out tomorrow.
chrg
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Alright, first thoughts: this is a VERY cool concept. Took me a bit to orient myself, but when I 'got' it, I was amazed.
That said, it feels like it might be a bit too easy to softlock yourself: just place some blocks around yourself or the key so that you leave some 1-blocks gaps that you can never fill. That's basically how I lost in my two attempts. I'm not sure if there's some tetris-like mechanic for clearing blocks, does the game ever explain it? (I haven't read the tutorial very thoroughly, sorry).
Anyway, when you softlock like this, I think the only way to lose is to intentionally stack up pieces, which feels bad. Also, now I wonder if using tetraminos instead of weird 6-block pieces would've helped...
Another thing: I wish I could keep pressing the down arrow to make the piece fall faster.
Anyway, all of that doesn't matter, juggling two different screens at once is so novel (to me, anyway) that I can't help but like your game.
Pretty interesting concept... but I find it kind of slow for my tastes. You have to both create flower, then match them correctly to clear 4 blocks, and the correct pieces can take a while to show themselves. And if you've created the wrong flowers, I guess you're out of luck? Then again, it seems you're supposed to play for the score anyway.
Nice animations though, they felt satisfying. Also, not sure if that's intentional or just bad luck, but in my game the sun blocks felt rarer than any other one.
Pretty cool game! It took me a bit to fully grasp it though. The tutorial only explains the most basic controls, it doesn't tell you to go up...
My record was 106 before I called it quits.
With better collision resolution the gameplay could go from kinda rough to pretty neat. I got stuck on a block once, but fortunately you can always go out.
Lastly, I'm wondering if this followed the theme? I don't see much 'analog' here unfortunately.
