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Chocodave

33
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3
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A member registered Jun 07, 2020

Creator of

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So cosy. The moment I saw this had physics for the food and drink, I instantly had to make a tower! The art style for the characters is so pretty, I want to see more of them. The only minor criticism i could have is: the start of the new day and being exactly where I ended the first day felt weird, like I'd been standing there all night! The music was so calming, and café so cosy, I could have spent a lot longer here listening to everyone's stories, and serving them sweet treats and drinks. Lovely game.

God damnit... this fishing mini-game got me hooked (geddit? 😎). Seriously though, this was fun, driving around trying to hit isekai the poor people walking around, then jumping into their minigames. Having to restart at round 1 of Niku's mini game was brutal, but make it all the more satisfying to complete. I could see this growing into a much larger world with many more mini games and truck customisations. Awesome game!

Very cool! I loved the visual changes to the bar as I moved through the story, and I'm blown away at how good it looks in the short amount of time you've had. I'm so sad it's a short experience, it 100% left me wanting more. Even the camera issue after opening the padlock didn't detract from the experience. Great game!

This is a fever dream of a game, and I love it! The mashup of 2D and 3D, hand drawn and low-poly... The little explosions and party blower noise as enemies are killed, the weird glitchyness in the background, the earworm of a music track... it all blends together SO well in this beat 'em up!

The art and music choice is perfect, such a good blend of pixel art and hand drawn. As the notes became more unhinged, I was on edge the whole time expecting a jump scare! I'm definitely glad you got a chance to fix this up after reading about your issues with github. Good game!

Oh lord, I have not drunk enough coffee to be successful at this! Such an awesome implementation of the theme, took me a moment to understand what was happening, and I still don't feel confident I've mastered it. Failing to make a jump, and knowing I'll now get to watch the ghost cats of shame echo that fail over and over is humbling, i love it! The only criticism I can have is the lack of sound and music was disappointing, but honestly didn't detract from a full 5* game!

Hahah! I love janky physics shenanigans! This was so much fun. I got 9/10 deaths, and just could not get the last one! It took a few boxes falling on my head to kill me (I guess that's why I was wearing a safety hat after all!), and ideas like dropping a knife on me didn't work as intended. I really want to see this expanded, maybe even into VR? The music was annoyingly catchy too. Great game!

Incredible! The music is totally chilled out Celeste vibes. and I adored the pixel art graphics. Controls/gameplay was smooth, and good grief - telling me I have 7/8 shards at the end is the best way to compel me to go back and spend another 10 minutes running around looking for it. This is such a lovely short metroidvania game. I want more!

So so good! For graphics, the pixel art and CRT scanlines looks incredible, especially with the subtle lighting effects. Plus the sound design was so good throughout. I was compelled to run every level multiple times until I earned all three stars and the blue flowers (i still haven't worked out how to do the 7th door in two deaths only though)! Fantastic all round, and left me wanting more. Great game!

Thank you for the reply and letting me know where I was going wrong. I did indeed have another go, and made it up to wave 9 a couple of times, but that's suddenly a lot of enemies on the screen! Fantastic premise too, I'd love to see some enemies that couldn't be taken over, or others with different abilities in the future. A great little entry into the Jam, and I've amended my rating to reflect the fun I had!

I'm not normally a fan of visual novel / narrative games, but I'm so glad I took the time to experience this. The sound and visual design was hauntingly perfect for this, and kept me wanting to find out what would happen next, or if I went down a different path. Such a great atmospheric story that captivated me the whole way through.

And thank you for sharing the story and inspiration behind the game. It was an incredible way to show your emotions and experiences. I hope creating and sharing this brought you some measure of peace. Thank you for making this!

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I loved this! Half the puzzle for me was making sure there was something near by to possess after leaving an item on a button. I liked that every item had different attributes like weight or speed that were relevant to solving the rooms. Apart from a couple of super minor camera glitches (at one point, my camera was lower down than the bone I was possessing), this was super fun to play though, and left me wanting more levels with tougher puzzles. Great game!

I feel like I missed something here :( . Even after killing the mobs in the first wave, my health continued to drop and I died before the second wave started. Trying again, I died before even managing to kill the three mobs, even though I didn't get hit once. A shame, because the "lock-on" effect when targeting the enemies was really nice, and the music was really atmospheric. I'd love to see this expanded on!

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Really solid top-down shooter! The randomised loot crates were a nice touch, made me want to play multiple times to see the different weapons available. The death zone was super trippy (even though I never survived it to grow stronger!), and I loved the music throughout. Nice job!

Incredible pixel artwork, and a really fun concept. The wall jumping was a little tricky to get the hang of, and I did spend WAY too long on the five doors and buttons puzzle... but maybe I missed something. But overall it was neat to try and plan out the steps needed to make it to the exit. The puzzles were really satisfying, and I wanted more when it ended! Great game!

I'm a sucker for anything Wonderland related so had to give this a shot. The art is beautiful and the music nice and relaxing. I'm not sure I'm supposed to be able to earn $1mil just streaming fighting games for an afternoon however, but it did make things significantly easier to start with! The RPG area was tough, ended up grinding those poor little slimes for a while, just to survive a few of the later fights... I look forward to seeing how this game progresses once the Jam is complete. 

The blend of 2D characters in the 3D world was incredible! I loved the art, music and overall atmosphere. I'm sad to say I didn't complete it though... I was frustratingly missing a puzzle piece/clue for my attempt to heal Abby, but the method of uncovering the clues to string together a way to heal her is a really neat idea. Minor dialogue bugs when talking to the Father, but overall an incredible experience. Great game!

Cute art and a fun idea! You know the concept is good when I was disappointed it was so short. I'd love to see more puzzles and hazards, or even have the peasants scatter and run away when the first one is killed for their king!

30 mins played, all the coins i could find, and three of the upgrades. But even watching your walkthrough, I am blown away at how you've mastered that diagonal jump-dash at 1:55! The wall-grip spike tower gave me huuuge Celeste vibes. Really fun tight platformer that I'm definitely gonna come back to to master!

Really fun hand-drawn style. I was really hoping more chickens would spawn in the overworld so I wouldn't run out of my Poultrygeist ammo. I want to see more levels and bosses now! 

I managed to banish the creature first time, then struggled to do much damage on a second attempt. Being able to target who to heal (or wake up!) would have been good. How are my adventurers so rubbish, and yet the monster so accurate :D ?! I'd love to see this fleshed out after the jam and what you can do with it.

The art style of the cultist and its god between the days is incredible, as was the humour of the story! I'd love to see a fleshed out version of this game where everything was that art style for sure. I enjoyed trying to work out while to sacrifice next, even if I made a mistake or two along the way. Good game!

I enjoyed this! I hit the wall at level 10-11... Asmodeus is impossible i swear! Such a satisfying bullet-hell survivor game, though I'd love some upgrades along the way. The spinning reload animation was a nice touch too. Good game!

Great game! The art style and eldritch horror vibes were perfect, and streaming this to friends caused SO many arguments over some of the riddles :D . I am a disappointment to my god, but that's totally ok with me. I was so sure there would be a jump scare while cutting an organ out though, thank you for not doing that!

Squash master here! Holy moly, the controls as the ghost definitely took me a moment to get used to, and I hate to think how many times I died trying to make that last jump onto the spikes :D . Fun idea though, and the music fit well. Good game!

So, my problems started when I bear-trapped the priest. In hindsight, not my smartest idea...
This was super fun to play, and watching the village gather for a funeral was such a nice touch! Incredible work to make the village feel alive while I ran back and forth. I'd love to see this game grow!

That was incredible! Such a brilliantly creative interpretation of the theme. I had such a blast playing through the minigames (whose evil idea was it to use WASD for the guitar hero instead of button in a row?) and some genuine laugh out loud moments. This was so much fun and I want more! Fantastic all-round!

Took me a hot moment to understand what I was supposed to do (apart from clicking the gem!) but was a fun little puzzler that kept me thinking two steps ahead. I'm still not entirely sure what the daisy's were for, though, but it didn't stop me from rescuing the druid's gem in 92 days! I'd love to see more levels with unique plants (or even a botanists book with plant growth descriptions shown once you've grown one!). Nice game!

Awesome! 110 Expendables used over almost 15 minutes to make it to the end (Final grade "C" is a pass, right?). Really neat concept that made me stop and think how to use my li'l expendables each time. The mini tutorial at the start screen made me laugh out loud too! The turret firing backwards was cruel, as is E for Respawn, and R for Explode... I messed that up way too often ;) . I'd love to see more of this!

Took me an attempt to understand what I actually needed to do (spent all my money on toads and no doors first!), but this was super fun! The upgrades always felt like a nice power increase, and balancing between more toads for firepower and opening more doors to keep capturing souls definitely kept me going. Awesome game!

The moment I realised the world was becoming clearer with every death, I was hooked! I do wish the campfires were checkpoints though. The music is suitably haunting and the ghosts that chase you are such a nice touch. With one life remaining, my kitten got to see the moon! The atmosphere was incredible for this. Well done!

I'm a sucker for those visuals, and I'm so sad you ran out of time to add more to this. I love the idea of adapting to each death in an attempt to stop it happening again! I had to do a second run just to reach the secret pixel cat :) .

There must be a way to do this logically, but I'm yet to succeed... poor goblins. I'm so happy the poisoned and safe ingredients is changed each new game, so this can't be cheesed! The hand drawn art style is super cute too. Good game!