EDFVGFDFG DON'T APOLOGISE CARROT DCVDFGDFCVFD I HOPE YOU MANAGED TO GET SOME GOOD REST!
And overall, I'm flabbergasted by your feedback, thank you so much 😭😭Truth be told, I haven't felt something like I did with this game since When The Wind Blew You Away, which is a bit strange because I've released a lot of games I love and that are very personal to me, but I don't know, I'll admit The Dragon Princess feels somehow very special to me (and it legit made me realise I want to make more fairy tale-themed games, I just ADORE finding a vibe for them!). I'm glad you appreciated the music chosen (especially the piano track indeed: I named it "Piano flame" in my files, for obvious reasons considering the ending of the game loool) and the art, I really wanted to go with a storybook feel! And I had a lot of fun with the GUI (for some reason, developing this game felt very much like developing High School Lolita to some extent, and I was as thrilled!).
*SPOILERS AND I DON'T KEEP IT VAGUE LOL*
That was the core idea of Azaiah and Amaia's relationship! Azaiah has never been violent with her (before the end of the game that is) but somehow still threateningly controlling, this aspect of the relationship finding its climax in Vasserelli's death. I thought it would portray more accurately how toxic partners take things away from you (social activities, friends, relatives): not by explcitly forbidding you to have these things, but instead by souring them, soiling them with bad evocations or memories. So I'm glad you appreciated Amaia's character arc, which was indeed to reclaim her love for the piano, but beyond that, to reclaim agency over herself, and to not succumb to Azaiah's domineering attitude.
Regarding Caleb, I won't lie, the outline went through a lot of modifications (for example, in the first version, Amaia just died when she threw herself out the window, so glad I didn't go with that lol), but one thing that had been there from the start is Caleb being murdered by Azaiah looool so he really never had a chance! But yes, with his character, I wanted to portray someone who isn't perfect, and still makes mistakes regarding his masculinity (obvious saviour complex , and of course, him thinking he's a fairy tale hero and confessing his love where Amaia's life is literally on the line), but I wanted him to recognise his mistakes and be a positive character! So I'm glad you were attached to him!
And for the finale, honestly, do you remember when I asked for opinions for the title in a previous devlog? I actually already prefered The Dragon Princess to Amaia and the Dragon at the time, but I was worried The Dragon Princess was spoilery loool, but in the end, I feel like it just makes the title very clever, so I was quite happy! But yes, after the original outline where Amaia just died, I had the idea of her turning into a dragon and carrying Happho's legacy, and I was most happy with it as I knew it was a much better idea! Although I indeed wanted her to bring her own thing, not to just be a Happho bis! But overall, yes, I'm VERY happy with the climax of the game!
But I'm rambling looool! Thank you so much for your kind feedback, Carrot, and I'm glad it's one of your favourite games of mine, because I think it has unexpectedly become a favourite of mine too!