Hey Chatter, thank you so much for everything you've done for this game!!
I'm glad you enjoyed the VAs performance, they really all nailed their parts in a way that makes me so happy, and which brought so much life to the game! And thank you for the assets, I think I've never put so much original art in a game, it might be my most ambitious in that regard so far, but I'm very happy with the result too as a whole (I guess even the restraints of NaNoRenO can't stop me at this point)!
----- SPOILERS ------
Once again, analysis on point, and you touched on a lot of things! Somehow, I really consider this story as a more "metaphorical" one that most of my work (especially compared with other NaNoRenO entries). Not that the story is written in a way that makes the scenes disconnected or "experimental" (for lack of a better word), but still in a way where I think the meaning is more important than the actual events, although I of course cared about those (the development of Happho and Amaia's friendship, the nuanced takes on the different men surrounding Amaia, Caleb being the hardest one in that regard!). But yes, your analysis of the main thesis of "A Room of One's Own" is very relevant (of course), and the idea of the game was to illustrate that through Amaia! And of course, I had fun playing with fairy tale tropes regarding the "evil" dragon!
Thank you again for your detailed feedback, and for being so supportive during development! You rock!!!!!!!!!