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(SPOILERS)














The very first idea of the game was quite similar, but ended on Amaia's death after she throws herself out the window; so she didn't murder Azaiah but still escaped her grasp. In the end, I thought it wasn't a satisfying ending considering Amaia's whole character arc is to become someone Azaiah can't break, not just to withdraw herself from his influence (otherwise, she would already have done it thanks to the kidnapping).

So then, when I decided Amaia would turn into a dragon with all the symbolism attached to it, my concept for the introduction scene was to have Azaiah go back to the tower with Horacio and an army to slay Amaia's dragon form, somehow to force her to give up, since he expects her not to spit fire at her own father; but instead, Amaia had already left, following her mission (similar to the one she has at the end of the game). In the end, I thought it made the introduction a bit confusion, since it forced the game to be a flashback, and I'm not sure it really was a "full circle" moment that brought anything meaningful; in the end, I thought Azaiah's death was stronger, especially considering it mirrors Amaia's first scene (the braid burning mirrors Azaiah's hand burnt, and the tower's collapse mirrors the temple's at the start of the game), and how she went from the "victim of circumstances" to a person able to fight her abuser.

So to answer to your question, Azaiah would certainly have tried to pursue her, but she would certainly have managed to escape!

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Ooohhh fascinating!! I always find it really interesting seeing how scripts change from first idea to final execution! 


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Selfishly, I'm glad you didn't go with the Amaia's death first idea since "ultimate freedom by way of suicide" has always left a bad taste in my mouth (looking at u Chopin's The Awakening), where it feels like surely there must be another way for this to go. I'm glad you ended the way you did! The parallels to the beginning were neat! 

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Oh yes, an ending fitting for a tragedy, but I think tragedies work best when characters bring themselves to their own demise; instead, Amaia does everything to improve her situation, so it was better indeed! And I agree, I do remember playing a VN tackling suicide in a metaphorical way, and letting the main character choose whether he wants to commit it or survive at the end, choice that kind of shocked me since I really don't think those two are equivalent dfvfdfg So yes, I'm also happy with the decision!