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Heiden

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A member registered Jul 19, 2015 ยท View creator page โ†’

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2/29 comments ยท Posted in 2/29 comments

This was so cute !!!! I went on a journey and I was blessed by a treasure!!

๐Ÿคฃ๐Ÿคฃ๐Ÿคฃ๐Ÿคฃ๐Ÿ’จ

Happy to hear you enjoyed it! We only had a month to make it so that unfortunately made the scope pretty limiting in that regard, haha. Thank you for playing! 

Ah, okay! I got a friend to take a look at it on their Mac (Mac Monterey) and it appears to be this issue: https://superuser.com/questions/1345755/how-to-fix-the-application-cant-be-opene...

You can try the steps in that post! 

It looks like something about version 1.2 doesn't play nice with some Mac OS and will get flagged. My friend did tell me they didn't have this issue at all with build 1.1 though. I've also unhidden the Mac 1.1 build if you still couldn't get the above steps to resolve the issue. (Just a caveat that there are some bugs in this version)

Hope that helps!

Huh, thats very weird. Can you copy/paste the exact wording of the message it's giving you? 

Is it possible that this is what is happening?:  https://support.apple.com/guide/mac-help/open-a-mac-app-from-an-unidentified-dev...

Oh! Thank you so much for this lovely comment! I'm so glad to hear you enjoyed it! 

Omg! Thank you so much! That's really kind of you;;! 

And Im glad the build worked! I should have asked which operating system you were using, haha. ๐Ÿ˜…

So glad to hear it worked out and thank you so much for playing and your support!!!! ๐Ÿ’•๐Ÿ’•๐Ÿ’•๐Ÿ’•

I've just uploaded a build just for you! It's the "Peyton Ending Shortcut" build (it's a PC build but let me know if you need Mac or Linux!).  What you'll want to do is click the "Peyton Ending" button on the main menu and click on the bed in Phebe's room! This will cut straight to Peyton's ending (starting with the underground tunnels). The game should also drop a Flower into your key inventory for you to use in the final scene!

Thank you for letting me know that this glitch was still in the game! I got a nice look at what was going on under the hood and I feel like I've got a lot better idea of what areas to focus on in my own programming journey. Thank you again! :D 

Well this is embarrassing. I did indeed accidentally bork the EndDay logic when I was attempting to only ask Players about depression napping once. :'D 

I just uploaded a new build that SHOULD have everything fixed! I tested pretty much everything on my computer this time.  (No more changing of one little logic thread w/o testing it) 

Thank you so much for your really detailed step-by-step of what happened! While I was looking under the hood trying to figure out this bug (my bad, extremely embarrassing OOPS) I did figure out how to save which room was active as well as a possible fix for some Save/Load issues I've been having with my games. 

This bug omg ..... I made a breakthrough with a possible solve for this load/save bug (it's the source of this and the fanny shop bugs) and will do my hardest to fix it tonight! If I can't do that I'll upload a build where you can access the ending via a cheat code instead for the time being. Thank you for letting me know you're still getting this bug! 

Interesting! 


So you saved, did the Gamble option, didn't win, before the day passed you returned to the main menu, loaded your save pre gamble and tried gambling again and now the day won't progress? 

What day are you on? Did you save during dialogue? Are you loading from one active game into another? (Returning to the main menu is how the game resets certain variables. If clicking +1 day buttons doesn't end with the day ending that means the underlying EndDay(); function got broken somewhere, which 90% of the time is tied in with a load issue.) 

I can look into this issue this evening. I'm hoping it's just a loading from one active scene to another active scene issue bc that's an easy fix haha. If you don't want to wait for a new build, try exiting the game completely, reopening it and then loading into that file from the main menu. 

Just wanted to let you know: I got to thinking that you might not be able to get Milo's ending with your current save files. I uploaded a special build just for you called "Milo Ending Shortcut"! This special build has a button on the main menu that says 'Milo's Ending'. When you click that button you can immediately go talk to (SPOILER) Ms. Leith in the Casino to activate the final part of Milo's Ending. Sorry for the bug and thank you so much for letting me know! Hope this helps!

OH! Okay now I understand what happened. I need to change the text on that A/N. Activating that dialogue doesn't necessarily 'lock-in' Milo's ending, it just prevents you from getting Samson's ending from that point on. 

Both Milo and Samson's endings have a two part ending dialogue in which you have to do something in between those conversations. 

Since you saved after having seen the "Milo's secret stash" dialogue, he should have still been gone when you reloaded :/ The load/save feature is something I programmed so hearing about these bugs are super helpful! I just recently learned a new way to control Script execution order within the Unity engine that I want to try out to see if I can control some bugs. (But also I suspect this is moreso tied in with faulty logic at the tail end of the game. I'll look again at my reset script.) 


Here's a non spoiler hint about how to get all of Milo's ending -- Find a use for what you discovered in Milo's final conversation. 

And then here's a spoiler version of it: 




To get his ending you also have had to be talking to Ms. Leith in the Casino to get her full dialogue. She will mention 'paying any amount of Chollars to best her fashion rival'. 

After the Blood Moon, talk to Milo to lock you out of Samson's ending (again, apologies I need to rewrite this A/N) and be shown his 'secret stash' in the bushes in the backyard. 

Nico will mention trying to find a use for all the bones and at the end of the dialogue they will either mention "I dont have enough information to know what to do with these bones" (this means you haven't seen the convo with Ms. Leith yet) or "Maybe I can turn this around somehow" (means you have seen the dialogue). 

Go to Ms. Leith in the Casino and talk to her and it will trigger the very ending of Milo's ending. 


Hope that helps and also thank you so much for letting me know about the bugs! 

(1 edit)

Huh! I'll look into this. 

Just to clarify: After the blood moon you said yes when talking to Milo and locked into his ending ? After the scene happened and the next day arrived you saved and then depression napped to the ending? But this triggered ending 5(?) and not Milo's ending correct? 

Then when you are delivered to the main menu after ending 5, you loaded the save after having said yes to Milo only to have the same A/N appear correct? And because Milo's ending requires 2 days to complete there's a chance you won't be able to achieve his ending in the remaining time frame. 

Also a quick question, ending 5 is the Gambling ending. Did depression napping somehow dump you into the Gambling ending?? (I'll have to check to see if maybe I forgot to take out some logic I was using for testing purposes.) I know Ending 6 (Beautification ending) can currently override the more 'canon' endings atm and it's something I'm thinking of adjusting. 

I'll look into smoothing out the ending logic this evening and try to put out a new build. (I want to adjust how the gambling portion is calculated and I also believe that currently if you finish the beautification quest it locks you out of everyone else's ending which feels like it should be the opposite (beautification ending takes less precedence than Milo or Samson, since it's a 'joke' ending.) 

Sounds like that's a resolution issue. When you open the game go into options and try out different resolution options. When you click on the bed or talk to the sheriff more buttons appear at the top of the screen. Alternatively you can try clicking the edge of the window screen and drag it until you can see the buttons at the top (when you try to sleep etc.). Hope that helps!

This is such a beautiful comment! Thank you for playing it and also leaving such a lovely review! I mean it when these types of comments really brighten my day and are the best part of making games. So glad to hear the themes are coming through! 

Omg I hope you enjoy!!! 

And about the bees (I didn't want you to be expecting BEES in game), "house full of bees" is a saying to describe an extremely messed up family/living situation that someone just does not leave (for many reasons, mostly trauma/abuse).  

Here's a good link for the definition. https://criminalreviews.wordpress.com/2012/12/19/a-captain-awkward-glossary/#evi...

(And also I learned today that this isn't as common of a saying as I thought it was? Haha! Well the more you know.)

Ahh, so glad to hear you enjoyed it! And really loved Peter and Milo! They were my favorite to write for, so it's nice to see people enjoying them as well! 

Thank you so much for playing and for leaving such a thoughtful comment!!! :D :D :D

omg I didn't know ROT13 was a thing so at first I was like "did something happen to my computer why can't I read this all of a sudden? LOL

But I figured it out and this is super cool!!! 

Lrf! V jnf ubcvat gung raqvat gb srry yvxr lbh qrqvpngrq rabhtu gvzr gb vg gung lbh qvq raq hc artyrpgvat nyy lbhe bgure qhgvrf, ohg nyfb... V qvqa'g jnag cynlref gb fghzoyr bagb vg ol nppvqrag. Gevpxl onynapr gurer. V guvax 15 srryf yvxr n orggre ahzore naq V'yy punatr vg naq frr ubj gung tbrf. :Q 

BZT............. Fb znal wnpxcbgf!!! Fvapr V nz va fhcre frperg pbqr urer V'yy tb nurnq naq gnyx n ovg nobhg jung'f tbvat ba haqre gur ubbq bs guvf urer yvggyr ratvar. 

*Bcraf hc tnzr pbqr naq n ohapu bs ehoore onaqf naq fbzr thz snyyf bhg* 

Lrnu fb, V cebtenzzrq va nyy gur enaqbz rapbhagre fghss cerggl rneyl ba va zl tnzr naq tbg vg jbexvat whfg nf V jnagrq vg. (Gurer vf bayl n 2% punapr sbe gung wnpxcbg) Ohg frr, gur jnl V cebtenzzrq gur enaqbz punapr rapbhagre fghss gbbx nobhg ~10 yvarf bs pbqr naq abeznyyl gur cebtenz unf ab vffhrf pnyphyngvat nyy gung orsber gura fcvggvat bhg gur nafjre. 

OHG GURA V NQQRQ VA NYY GUVF BGURE NEG FLFGRZF VA GUR ONPXTEBHAQ ununununun. Fb gur tnzr jnf jbexvat cresrpgyl hagvy unysjnl guebhtu guvf zbagu jura nyy bs n fhqqra lbh pbhyq trg wnpxcbgf yvxr penml!! (Lbh pna nyfb pngpu fb znal ovtsbbgf! Fb znal!) Naq jung vf unccravat vf abj gung gurer vf gbb zhpu bireurnq tbvat ba va gur onpxtebhaq, gur cebtenz pna'g svavfu vg'f enaqbz punapr pnyphyngvba orsber vg zbirf ba gb gur arkg qvnybthr obk jurer vg purpxf gb frr jung lbhe enaqbz punapr vf. Naq zl qrsnhyg enaqbz erfhyg... unccraf gb or gur wnpxcbg erfhyg. Fb guhf, lbh tbg 3 wnpxcbgf va n ebj! Bbcf! V whfg gubhtug bs n jnl nebhaq guvf guvf zbeavat gung V'yy gel. Vafgrnq bs pnyphyngvat lbhe enaqbz punapr jura lbh uvg Lrf va gur tnzoyr qvnybthr, V'yy qb vg jura lbh rira vairfgvtngr gur znpuvar. Gung jnl, vg'f nyzbfg sbby cebbs! (Abgr gb fcrrqehaaref bs guvf rkgerzryl bofpher Vaqvr tnzr, vs lbh ohggba znfu gur Pnfvab ohggba naq gur fhofrdhrag LRF ohggba lbh pna sbepr gur tnzr gb tvir lbh wnpxcbgf, yby) 

Naq JBJ bxnl lrnu gur tvoorevfu va gur grkgobk hcba dhvpx fgneg.  Gung NYFB unf n irel shaal fgbel naq ol shaal V zrna V unir ab vqrn ubj gb svk gung oht. Fb gur xrlobneq fznfu gurer jnf jung V unq va zl grkgobk va havgl ba fgneg hc, vg jnf znvayl gb znxr fher gur obhaqf bs gur grkg ybbxrq svar naq gur sbag jnf tbbq naq nyy gung. V abgvprq gung gur grkg jbhyqa'g qvfnccrne ba gur dhvpx fgneg, fb V jrag naq qryrgrq gur grkg sebz gur grkgobk sebz fgneg hc naq...... VG PNZR ONPX???????? V unir ab vqrn jul???????? V'ir qryrgrq vg sebz rireljurer va zl fprar naq ab znggre jung V qb gung dhvpx fgneg ohggba fgvyy fcnjaf gur enaqbz tvoorevfu V guerj va gurer yvxr 3 zbaguf ntb. VGF FB JRVEQ. Gurer ner guvatf gung Havgl qbrf gung V QB ABG HAQREFGNAQ. V'ir orra wbxvat gung vgf yvxr jura lbh yrnir n zbavgbe be gi ba gbb ybat jvgu n fvatyr aba zbivat vzntr naq gur vzntr trgf ohearq vagb gur fperra. Gung'f jung unccrarq gb zl tnzr jvgu gur tvoorevfu grkgobk *FBO* (vz wbxvat, v unir ab vqrn jung'f pnhfvat guvf yby) 

V'ir orra gelvat gb glcr n ohapu bs aln wbxrf yvxr lbh qvq gb raq guvf pbzzrag ohg pna V whfg fnl gung abguvat V znantrq gb jevgr ubyqf n pnaqyr gb lbhe vaperqvoyr alnf. Gehyl na neg sbez, V pnpxyrq fb zhpu ernqvat gurz N+++++++ 

Omg you leave the absolute best comments they are always ALWAYS such a joy to read !!!!! Aaaahhh TYSM!!!!!! 


And before I respond to everything else, a little non spoiler hint for ending 5: You get that ending by doing the same exact thing that got your family into this mess in the first place. 


(I will give a more explicit hint later when I know the 'read more' has kicked in and no one gets randomly spoiled, heehee) 


I'm so happy you like Peter!!! I shamelessly also love Peter and I think the world would be like 0.000000001% better if people just randomly started saying Nya like, yeah it just makes everything better. 


And Milo!!! I'm so glad you also loved him, he's just a normal little snow leopard who doesn't do anything wrong at all. 

And yes I agree! Samson just simply can't compete with Peter, you know??? Nya. Samson is a tricky character and I do feel bad for him (lol this sounds so weird to say as the author but yeah I feel bad for him on a personal level) but also since we see the game from Nico's perspective it's a lot of "Oh my God I want to punch this man in his face" lol. That's rough buddy but also *gestures at his role in the general fabric of their community*. 

And since I know we are def in the read more area: Ending 5 is the one I think is a little too difficult to find atm. Basically, you gamble for every single day you can. I'll do an update where it's only 15 days instead of the current 29 (lol). 


Tysm for playing and for leaving a really really lovely comment !!!!!! Aaahhh it feels so nice to know that the game not only works but is being enjoyed by people !! ๐Ÿ’“๐Ÿ’“๐Ÿ’“๐Ÿ’“๐Ÿ’“๐Ÿ’“

This game is like a cup of warm apple cider on a cool autumn night! :D 

It's gorgeous!!! Really inspiring.

Yeah I have absolutely 0 interest in moving into Unreal because I'm a 2D narrative game developer so all the things the engine does ""better"" is all stuff I'm not using anyway ๐Ÿ˜‚. Doesn't stop random people pestering Unity devs about it though, haha.

And that sounds HORRIBLE omg..... I wouldn't wish that even on my enemies. I hope they were able to at least salvage some of it ????

the curse being you delve so far into Unity you just open the last most secret-est script file and it just says:

 "You should be using Unreal Engine" 

Yes! Fishing rods for everyone! Haha! 

And yes!!! The Halloween game is HAPPENING!!! Things are being built in Unity as we speak and dare I even say it but with every Unity game I make it gets easier ????? (Famous last words) 

Hmm and you tried saving, going to the main menu and reloading your save file? 

I figured out a possible new solution for this bug in my code so I'll try to push out a build tonight that will For Real This Time Squash This Bug (I keep saying this ๐Ÿ˜ญ I really hope this fixes it *cries*)

(1 edit)

Oh, great to hear it! :D 

Feel free to reach out if you run into any additional issues! 

(1 edit)

Omggggggggggggggggggggg


[Spoilers]














Okay so I got "The Princess's Choice: In Her Footsteps" ending and when it brings me back to the title screen I can only see what ending I got and not start another play session. How many endings are there? :D I really like the mechanic of taking away the save/load feature and forcing players to really think about their decisions because there's no way back. 


And ofc I love princesses and knights so I HAD to rush to play this as soon as I got the email notification. I really loved the slow reveal of what her father did and how the knight responded to those orders. 

I only wish I could go back and see what the other options would have revealed about the plot because I loved what I had learned about the world and I'm certain I missed more. 

The art was really lovely! I especially loved the unicorn banner in the back of the room as well as the storybook images at the end. They were just so lovely and set a really nice tone. 

And ofc I really loved the progress of this game and how the princess slowly decides to make her own future (I suppose I made her do that with my choices, haha) and I even bullied the knight into coming with her (which I did feel bad about LOL I was like Im pretty sure I answered incorrectly for some earlier questions and he kept saying no)

Anyway I loved this game and it's got a lot to think about. I really really really love the unorthodox presentation of locking saves/loads and forcing players to live with the one ending they get--which Im very happy with my ending, I feel like it very much suits me hehe. Which is also kind of interesting because it almost gives the game a "personality quiz" type of reaction???  


Sorry this comment has gone off the rails a bit but I just wanted to say THANK YOU FOR MAKING THIS!!!!!!! I LOVE THIS and I'm going to be thinking about it a lot!

SAD PRINCESS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


!!!!! SAD PRINCESS!!!! AND A KNIGHT!!!!!!!!!!


IM GOING IN!!! I LOVE!!! SAD PRINCESSES!!!!!!

This was so cool!! The GUI is so well implemented I thought it fit very well with the computer/programming theme of the game. 

Using the repeating dialogue was a really nice touch and a smart way to get around the word limitations and also helped to build a sense of dread. The music was very fitting as well!

And I really enjoyed the last part of the game with the puzzle. I never thought to try to add puzzles to an O2A2 entry. It really goes to show just what you can do with such a limit time scope and assets! 

I did notice a small bug where once you open the Iterations > Josef path, clicking "Up one level" doesnt work for that page. 

Overall a very nice entry and I really enjoyed watching the story unveil itself as it went on! Thank you so much for making this!  

Hi! 

Thats odd. Is it that clicking the .exe icon doesn't do anything? 

I don't personally have a Mac but I'll look into things on my end to see what's going on. 

10000/10 A++++ A+++ A+++ A++ 

๐Ÿ’ฏ๐Ÿ’ฏ๐Ÿ’ฏ๐Ÿ’ฏ๐Ÿ’ฏ๐Ÿ’ฏ๐Ÿ’ฏ๐Ÿ’ฏ๐Ÿ’ฏ๐Ÿ’ฏ๐Ÿ’ฏ๐Ÿ’ฏ๐Ÿ’ฏ๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘

Damn I really felt this. Self-doubt really is a monster!!!

The bg was beautiful and as usual I loved the ambience of the game! Loved this and loved exploring the different endings! 

(1 edit)

[spoilers for endings]











Haha! I'm so glad you liked Hugh's ending! I've never written anything quite like it, so it was fun writing it out to it's conclusion. There's something about big red buttons that say "Do Not Push" that I'm just so drawn towards in video games. I just wanna push them! and then when things blow up exactly how they said they would I'm like "Hehee, I died. :D". 



And that's a really interesting question about Dr Frank! I've been thinking about it all day after I read your comment. I didn't want to explicitly mention it in game, but most likely Dr. Frank is no longer alive by the time of Butterblue. I usually love interlocking stories set in the same world, but seeing characters from one story grow old and die in the background of another story makes me so sad!!! It bums me out so much that I try avoid it as much as possible, even though I know realistically they would not live forever. 

Dr. Frank is someone who is love with the idea of discovery and pushing the boundaries of what can be done in a way that ties into his own self-esteem so that the question of "SHOULD this be made possible?" isn't something he would naturally think on his own. It's not that he doesn't care, he's just so caught up in his own personal sphere of influence that he loses the forest for the trees. If he were aware of what his research ultimately was used for, he'd be really horrified I think. It definitely would cause him to think over what his own actions have ultimately led to.  :( 

Maybe its a good thing he's not aware of what Isaac and co. are doing, in a way. 


Thank you so much for playing!!!!! :D

OMGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG Im literally foaming at the mouth waiting for the demo to drop!!!!!!!!!! IT LOOKS SO GOOOOD

Oh!!!! This made me tear up. I absolutely loved the message at the very end about [vague spoilers] having to continue through our own stories. 

Thank you so much for making this!!!

Hi! 

Not outwardly, no. I'm planning on making additional afterstory content that would give Fanny a girlfriend, but the base game as it exists today doesn't have any out queer characters. 

But the game is completely made by a single person who is queer, me! And Phebe's journey has a lot of themes of identity and self acceptance that reflect that feeling of "how do I relate to my own body" when ur Trans. (hi) 

I submitted the game because I knew I had submitted Tomorrow for Mar last year and felt bad about that, so threw in Butterblue as a "I swear I'm working on new stuff Im just horribly slow;;!" but awkwardly between the two, Butterblue was the one that caught people's attention! (oops) 

So TLDR: Not in a way that I would reccomend the game for people looking for queer content in one of my games. For that I would reccomend: 

- Tomorrow for Mar (NB protag)

- A Heart of Muscle (MLM protag, Lesbian side characters)

Kill the Prince?! (MLM protag)

- Helena's Flowers (Entire cast is WLW)

- A New Don (Trans Male LI)

- The Bog's Heart (Aroace Protagonist)

- Dr. Frank's Build-a-Boyfriend (Disaster Gay Dad as a Protag)

The intro song is: https://artlist.io/song/67259/with-the-earth 


And the question mark [spoilers]







was originally going to be another puzzle where Phebe would need to get a rope in order to be able to climb up to see the next scene. It leads to the top of the mountain where you can see the dogs in the pit (and was going to be a point where Phebe could get more clues as to what was going on). I ended up not using it at all, and the screen it leads to can still be seen in Peyton's confessional event (once you find him in the mountains). 


The button doesn't do anything and I totally forgot to take it out, haha. 

Oh wow! Yes! Please email me at: mitsukootsuki@yahoo.com! 

I love the big glowy dinosaur!!!

Forget-me-not would be such a wonderful name for her ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ (even if a little hard to say but it just fits her so well!!) 


And yes! :D My other games are all set in the same world at different time points but I purposefully try to keep them as separate as possible so you don't have to know one story to enjoy the others. In Butterblue, the city of New Working that her and her father lived in was the same city that Fia moves to in A New Don! And the textbook written by Dr. Frank is a reference to Dr. Frank's Build-a-Boyfriend. :)