Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

chillhopper

104
Posts
20
Followers
1
Following
A member registered Jun 13, 2020 · View creator page →

Creator of

Recent community posts

Wow, the tornado graphics are really neat and brings great flavor.

This is the most polished version of the block-stacking balancing interpretation of the theme by far.

I liked the soft music and background ambience a lot. Very calming.

Kung fu panda origin story 👍

I almost got 3000 days because I am so good at this game. Would love to see this expanded with new ideas!

This game kicked my ass in a good way. I had fun even though I probably missed like 80% of the notes in the 110 bpm song (still got S rank). Speaking of - I really love the music you guys made here; more jazz is always welcome in my book.

I was pleasantly surprised by the depth of gameplay here and I like the title a lot (especially since I love procedural generation a ton). The way that the tornados churn through the world and create continuously changing terrain is a very cool concept.

(1 edit)

Thanks for playing. The theme is interpreted in a more meta way than literal: the player has to juggle spending time inside the restaurant cooking and outside defending it, as well as deciding how much money to spend on employees (bolstering your earnings) versus on barriers/bouncers (bolstering your defenses). If you neglect either one too much, you will have a much harder time. We also touched on balance as from a narrative standpoint. I'm happy you enjoyed and we'll update the description for sure.

This reminds me a lot of tricky towers! I liked how it felt and how important it was to create safeguards against evil pieces like the triangle and circle so they don't just roll off into oblivion.

This game was very nostalgic; reminds me of some of the old flash and phone games I played where you have to balance a tower that goes up forever. Good stuff

I like how polished the game felt, that was probably the most impressive part for me. The mechanic of balancing each game mode yourself was very unique.

I like how polished the game felt, that was probably the most impressive part for me. The mechanic of balancing each game mode yourself was very unique.

It's a very literal interpretation of the theme and I liked it. The laser was a great way to force the player out of a comfortable equilibrium.

Very cute art style and a neat concept. I appreciate that the game dares you to ride right to the edge of defeat by rewarding higher tilt... neat design choices like this are always super engaging.

I'm impressed by the depth of the boss designs - they have a lot of different attacks that require different reactions, so there's a ton of skill expression possible in this game. This is an obvious tribute to the souls-like genre here, and I think you executed your vision very well!

The flavor is super funny - I especially liked the deadly laser sun. I also appreciate the boss select, it allowed me to check out all the ways my ass could be beat without having to do start over from the beginning. Thanks for delivering an authentic Australian lifestyle experience!

(1 edit)

Cute game! I think the guy at the desk instantly added a lot of charm to the whole thing. With a little bit of VFX juice I think spinning on bosses could be really satisfying. Even without, the spin mechanic felt super useful and I liked the way that you balanced by putting it on a charge!

Yeehaw. Finally got around to playing it for myself - very simple but very fun! Once you understand the concept, it plays quite nicely and I enjoy the atmosphere. Also the cover art is really neat. The voice acting is hysterical too.

A very cute and wholesome game. I like the hand drawn style. Some of the sound effects were really fun too.

Cool boss decision and ship customization concept. Earning $1 at a time is pretty funny. I think the spinning environment is well done - many other games attempt spinning arenas but it either feels inconsequential or obnoxious, but this one is pretty good (except for the instant obliteration if you get crushed lol). Boss design is awesome.

I remember giving feedback a bit about the game prior to the submission deadline. The game is really polished! I think my favorite boss is still the robot. Again, I appreciate the love and care that's only found in games where all the art and music is made in-house, the passion shines through and makes everything so much better.

This is a masterpiece. I can't believe I get to play this for free. The polish is perfect and the gameplay is intuitive. The challenge is also excellent and when I die it's because I suck, but everything feels doable and skill expression feels rewarded. Amazing stuff.

The polish on this game is unbelievable. The way that parts of the boss gets damaged as you hit them is so nostalgic that I might have to find those old flash games I used to love as a kid and play them again. Would have loved to see more (but I can see why it's short - so much quality packed into every moment!)

The premise is hilarious and well executed. The controls are snappy and really accentuate the feverish pace. Super well done.

(1 edit)

I got the robot legs! I appreciate the nice send-off, gives a great sense of completion. I love the take on the theme and I think execution is actually really good. People's mileage may vary, but I enjoyed the challenge of throwing the knight around corners - that provided an interesting layer of strategy. I think this is an awesome hidden gem in the jam.

I was pleasantly surprised by the depth of strategy possible in this game. It was a lot of fun trying to puzzle out how to efficiently sync the orbits... I ended putting the outer planet on maximum speed and focusing on controlling the inner planet and timing that way. Would love to see more boss concepts with this game's take on the jam theme. Well done!

Easy leaderboard run. I just know you are probably an old-school bullet hell enjoyer of stuff like Touhou Project. I think it's funny that "Difficult" is in the title and you delivered on that promise. Well done, it was fun to try to weave between the insane patterns.

The skeleton boss is really nicely drawn, it has definitely got to be my favorite of the bosses (even though it's the tutorial one haha). I also appreciate the time slowdown when swapping between skills, attention to detail like that really make games in my opinion. Good stuff

The game is really fun, I especially liked the second boss - the revolving stage was paced just right without feeling like it takes control away from the player, but also still being an environmental factor. The last boss's card trick was nice as well (although it was slightly painful to have to stop watching my character to accurately pick the next round of bullets, which was how I took damage the most). Being a little guy on a casino table for the boss select is excellent flavor and that was a big highlight for me. Well executed and well done.

(1 edit)

Cool game! I will shoutout that things like the way the pips on the die telegraph the attack are always welcome and an excellent way to help the player know what's coming in a subtle way without being too easy. This is a nice take on the casino theme, and I really enjoyed the retro soundtrack as well.

The background cogs and the spiral stairs are awesome, I have lots of praise for the artist of this game. I think the ability to turn into a cog was neat, I was also able to catapult myself way up into the air at the end of it (not sure if that's intended). Good work and I see lots of potential!

Artwork and everything looks extremely polished. I appreciate the attention to detail in the tutorial, makes it much easier for players to start with their heads in the game. The disclaimer about gambling at the start was funny; I wonder if it's mandatory to add warnings against gambling in games like these. Excellent work overall.

Short but sweet. I enjoyed the weight and feel of firing the revolver, it feels really great to empty the magazine and reload and go again at a rapid pace. Would love to see more.

The controls are awesome. This game feels like such a throwback to when I went on those browser game sites and found all these wacky hidden gems. This is so unique and well made, I especially like all the tire skid sfx, really makes me feel like the car is flying around the place.

Kudos for the strategy game approach! It seems like such a daunting task to make something that has spin, is a boss rush, but is also turn-based strategy. I can't say I truly understand the strategic depth of the game but I can tell there's easily a lot more to learn than my basic "corner-the-bad-guy" strategy. I'm also a sucker for isometric games. I think you should be very proud of what you got here.

I'm glad I came across this! It's simple, it's retro, and it's fun. You should be very happy with the results of your efforts, and I hope you keep it up and make more games in the future.

(2 edits)

This game is glorious chaos. I wasn't sure what was going on all the time but I did know that I was having fun doing it. I liked the way that the upgrades areas were scattered across the rotating map, which added some fun depth to running around collecting health and damage powerups. A hidden gem for sure.

The art style and concept is superb. I think the movement is surprisingly easy to control even at high momentum, so that part is really well designed and deserves a special mention. Awesome game.

Fun silly game. I like the design of the trippy cat. Did you guys make the jazz piece in the title? I love the expressiveness of the piano... only someone who really likes jazz could make something that captivating! Well done.

I like the concept with the atoms and electrons and all that, and the retro theme is very well done, especially the audio work. I think this is a great accomplishment especially considering how limited your time was to work on it!