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chillhopper

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A member registered Jun 13, 2020 · View creator page →

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The custom drawn art is absolutely gorgeous and some of the best I've seen in the jam. I can see the inspiration from Cuphead in the style and animations. Super well done on that front.

Everything from the lore to the characters is superbly crafted and put together cohesively. I love the color palette used and the boss designs. Only slight nitpick is that I would appreciate some short invulnerability if I get hit; you can take 3-4 hits from bullets in one go if you whiff a move. I really enjoyed this hidden gem and it deserves lots of recognition for all the hard work and care put into its aesthetic!

You nailed the absurd and zany aesthetic, and I really enjoyed the fact that you can not just gamble your tokens but also how many floors you can clear without dying. Something about this game hits the spot and I enjoyed the silly cutscenes too. Well done.

Fun and cute concept with the office theme. I feel for the coder guy, because that's me. 

The theme of being on stage is excellent flavor. I'd love to see the last boss and more attacks that interact with the spinning stage. I think it's a cute game and well done.

The yoyo is a great idea that I would love to see explored further, and the grapple to avoid attacks is a unique idea in the jam. My favorite part is the pixel art and the trail effect from the first boss's dash - that was very nice. Keep it up - a lot of ideas here will have potential when brought to fruition.

I managed to one-shot the final boss, which was awesome. Love the art style and the color mechanic (super hard to pay attention to along with dodging) was fun to get right and get the powerup.

You did an excellent job with the voice acting and the player's controls, which are simple and effective. The game is maddeningly hard, which is not for everyone, but I really enjoyed the challenge! Super well done.

I really dig the Tron Legacy artstyle and atmosphere you got going on here. I think with slightly tighter controls and more boss attacks you can really max out the potential of your concepts. Keep it up!

I appreciate the take on the theme with the swapping, and the art style is excellent. The bosses feel balanced and I enjoyed how dynamic combat felt. Well done!

What a cute game with some of the best UI visuals I've seen in the jam! Especially great with the moving portrait and animated boss titles, I can tell you put a lot of attention and love into making the game's vibes feel perfect. Building a combo felt like a great way to encourage the player to stay on the gas but also plan their angle of attack to maintain the combo multiplier.

The game felt very snappy and clean to play - the bosses' attack patterns were excellent to play around and most of the time getting hit was because of player skill issue, not the game. I loved the totem design and how you can roll different segments that created unique patterns, which made each fight feel very fresh, even after I played all three difficulties. Make sure to not use square all-caps fonts for large paragraphs.

The comic is awesome, and the concept, your take on the jam theme, are all superb. All it needs is some balancing and audio. I think you did an excellent and fresh take on the spin concept.

The art is gorgeous and the gameplay is fun. The core concept is well executed, and I think all you need is some slight polish, quality of life, and playtesting. Awesome stuff.

I think you did a good job with what you set out to do and I'm sure it was a fun learning experience. Keep at it and try to hone your fundamentals!

I can feel the love in this game through the hand drawn animations and carefully balanced parry system and all the attacks from the bosses. I think you guys did an awesome job and should be proud of how good the game feels to play. One more boss would've been awesome (and make it hard! No more freebies imo)

The intro cutscene is the most awesome opening to any game I've seen in this game, by far. The gameplay is smooth and the bullets add a lot of juice to the the vfx on screen as well as adding gameplay variety. Only slight nitpick is that the boss could be more interesting and have different attacks or different behaviors. Super impressive work.

High octane and precise gameplay. The game is short and super fun. My favorite part is probably the music, which adds just so much to the experience. Unfortunately I didn't really see a strong interpretation of the theme - but otherwise this knocked it out of the park.

You did a great job with the parry system, it felt fair and satisfying. As a game design note - I think if you make the main character melee, the attacks from the boss should reflect that the player will always want to stand right up against the boss.

I love the hand drawn animations - it always adds a special charm to games. The best attack has to be the knight hitting the platform from above. Make sure to playtest heavily when your game is intended to be difficult - you'll be able to balance it to be more hard-but-fair, which should be your primary aim. Well done overall.

I like the boss designs and some of your vfx. Has a lot of potential when you get some more balancing done and all the abilities in.

The gameplay is immediately engaging and satisfying. If you added a short tutorial I think the game would benefit a lot. Otherwise, the art, music, and gameplay are all really good and you have put together something very cohesive and fun. Well done!

Cute game, I love the main character and the dance animation

The game can benefit from some text explaining the wall-jump mechanic, which is not obvious.

This art style is really unique and I love it. The way that you can customize the boss is also innovative. You guys are super creative and I'm always happy to find gems like these in jams that really try to push the envelope. One nitpick is that there's no visual feedback for the dash, you just teleport across the screen, I wasn't sure if that was supposed to happen. Keep it up guys.

The take on the jam is super unique - haven't seen anyone else do something like this, so well done on that part. I'd love to see more bosses with this concept! You could probably make the soul snatcher have more threatening attacks too. Super good overall.

Forcing the player to interact with the wheel mechanic is great, and allowing you to pick what it's gonna be is also super innovative. The game feels good plays good and the art style is memorable. Well done!

The cat is awesome, and the bell is too. But the highlight for me is definitely the music, which is such a great retro piece.

I can see what you're going for with this. Keep at it - I think some polish on the UI to make sure the player understands what is happening will do a lot of good for this game.

I'd love to play more but the game has pretty bad performance issues, and it froze completely after I leveled up. 

Strongest part of the game is your visual design, there's a distinct atmosphere you were going for and it shows well. Try to add some descriptions in game for players to understand the weapon abilities!

Once I got the hang of the spin it worked quite well. Would be cool to try it out on different boss attacks and types!

I always love pixel art like this, it's so crisp and nice to look at. The attacks have excellent weight to them, and it feels good to do. Would love to see some more bosses in this style.

For the vision of the game, the result is peak performance of what you were trying to achieve. It's super impressive how intuitive it all is once you understand what the take on the theme is. Good work

The visuals are super nice, especially with all the extra care you took for titles and the itch page. It's a mark of quality. The animation for charging the weapon is dope, and the impact of firing is just right. Conceptually the snake is a very cool idea, but in practice I found it a bit annoying to have to do 180s between trying to navigate the tunnels and turning around to shoot the boss. Overall this game is definitely something special!

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I love the Cuphead aesthetic. Getting laughed at when you take damage is an absolute genius touch. The melee weapons felt good to use, which was a pleasant surprise, because using melee attacks in so many boss games feels extremely dangerous and punishing, so well designed on that. I think the game feels good to play, the theme of being on a show is excellent. Good job on everything.

All of the design is very Tron Legacy-like, and I might be biased because I love the movie: the visuals for this game are super cool and sleek. Especially the dash, which made me feel like I had Sandevistan or something. I think the sensitivity controls might need a bit of tuning but otherwise this was a great showcase of playroom multiplayer and a fun boss fight.

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Beat this you casuals: https://imgur.com/a/SBpQNX1

I actually had a lot of fun spamming my spacebar until my arms were sore. Nice game!

I think your game achieved what it set out to do very well. It was easy to pick up the game and was at a good difficulty (for me). I especially enjoyed how all the projectiles were interactable, and the scientist's electricity coils were a very inspired mechanic - that one was my favorite. Really nice job on this one

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It's so silly and cute. I really enjoyed the vibes from this game. My favorite boss is definitely the orange and how you can delete some of its slices.