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Chewt

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A member registered Aug 23, 2018 · View creator page →

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Thank you for playing my game! The instructions I wrote weren’t very descriptive, but you can lose lives by either clicking a guy who isn’t the target, or failing to click one of the targets before the disappear from the screen. 


they’re very little so its easy to miss one :)

It worked! Thank you! I Played it and left a review :)


It was fun!

Very fun idea! You followed the theme very well and the different emotions had interesting effects.


Thank you for exporting a linux build for me to try :)

yup Ending D was the one I was missing. Got it thanks to your tip!

totally fair dude, 7 days is not a long time to make a game! I had a good time playing it regardless :) 

Really fun game! I probably spent over 30 minutes trying different things to get all of the endings, but I could only get three of them in the end.

Pretty unique idea! I never did figure out how to make the yellow hexagon though, I ended up with  100 little guys who just wanted to make squares and triangles. I think the second theme of expressions could have been incorporated more, I'm not sure if different types of smidgens that I was unable to get had different expressions or something, but I couldn't make it happen.


Fun game :)

I think for me it ended up as a horror game, where I was eternally looping between the first 3 levels! It was a fun idea to have the expressions be powers that affect different things in the level. More levels and more powerups to explore would be cool!


Overall fun idea, thank you for the game :)

Very fun! I ended up getting a score of high score of 9, and it sure gets hard with all of the little guys on the screen haha. 

Pretty fun game! I found myself wishing I had a double jump or some way to get higher without needing to wait for the clouds to do their full cycle in some parts so I could get the last couple of frowning objects, but I got them all in the end. I think having the level in the level selection screen switch to smiling after you complete it would be a nice touch in the future if you add more levels :)

I liked this one a lot, it was very fun! I liked how each of the buttons had a specific dance move that the kappa made after you pressed it, it made it feel like I was controlling him more than some other rhythm games. 

Pretty fun! The first obstacle in the first level has such a small gap, I kept dying there (in between the fallen red bush and the other red bush before you have to go through the skateboard section), but once I passed that the rest wasn't too challenging. I also couldn't figure out what the left-click drag future mechanic did at the end, but I'm sure this paint idea can be expanded on into a much longer game! Nice job!

It took me a bit longer than I would have liked to figure out I wasn't actually controlling the character. I suppose I should have read the description a little more carefully. I think it could do with a bit more input from the player, maybe a shop after each battle where you can heal your guy a little bit, or make him stronger in some way. It doesn't seem like he changes his attacks much between fights. I also would like to have the main character stand out a little bit more, in the first fight I wasn't sure who my guy was since they were both gray and swinging a sword around. Finally the second theme of expression was only really present in the title, it felt like each different type of enemy mostly just spun around and wacked you in similar ways. I don't think I could tell apart the different ways they expressed themselves in combat. 


Sorry for the wall of feedback! I think with some more user interaction you have a pretty fun idea going on here, and the art is pretty engaging!

Overall pretty fun, though I think the "enemies" might be a little to close to the player right when the levels start. I beat all the levels despite that though! I think the second theme could have been explored a little bit more, I'm not sure how expressions fit in to your game.

Fun game, thanks for making it!

I don't know if it is just me, but I don't seem to be able to get the game to run. I am running linux though and wine doesn't always work to play windows games so it may not be something you can fix. Just in case though here are some errors I am seeing:

```

ERROR: No render pipeline was set before attempting to draw. at: draw_list_draw (servers/rendering/rendering_device.cpp:6002) ERROR: Parameter "pipeline" is null. at: draw_list_bind_render_pipeline (servers/rendering/rendering_device.cpp:5695) ERROR: This render pipeline requires (0) bytes of push constant data, supplied: (96) at: draw_list_set_push_constant (servers/rendering/rendering_device.cpp:5985) ERROR: No render pipeline was set before attempting to draw. at: draw_list_draw (servers/rendering/rendering_device.cpp:6002) ERROR: Attempted to free invalid ID: 0 at: _free_internal (servers/rendering/rendering_device.cpp:7744) ERROR: Attempted to free invalid ID: 0 at: _free_internal (servers/rendering/rendering_device.cpp:7744) ERROR: Attempted to free invalid ID: 0 at: _free_internal (servers/rendering/rendering_device.cpp:7744)

```

Overall pretty fun! He sure looks like a little guy to me, so I think it fits the first theme. The second theme maybe could have been explored a little bit more, since he doesn't change his expression during the game at all (he's just angry the whole time) but the other workers have a different expression than him so maybe that is what you were going for.

I do wish that I could have attacked in the upward or downward direction, it made landing my shots on the guys feel a little bit inconsistent to have to align with them horizontally.

I had a lot of fun with this one. I ended up beating it twice!
There was a bit of lag when you get enough guys  (around 50 guys maybe?) but it wasn't too bad.

This was pretty fun :) I liked the humor and the art was really impressive. I also enjoyed the joke at the end :)

Very interesting concept. I'm not totally sure if I understand what I was supposed to be doing, or if I played it right, but the guy sure did make lots of different expressions! For fun I made him very scared of kids and kittens.

I like the point and click style! I had a bit of trouble with most of the puzzles, I wasn't really sure which of the faces were the "correct" ones other than the thinker statue in the first room. In the second room I had to brute-force the answer. It seemed like those might have been song lyrics? I'm not sure. I never figured out the password in the third room, even though I think I completed all of the puzzles and the light turned green.

I think the puzzles relied a bit too much on outside-of-game knowledge and references as it seemed like some of them were impossible to solve unless you already knew about something it was referencing.

I liked the overall vibe though, thanks for making this :)

I wasn't really sure how to tell if someone was using AI art or not. After the first day it said I let someone using AI art in, but for the most part all of the characters just seemed very eccentric. Maybe you could make the dialogue a little bit more obvious? I think showcasing art pieces for each of the characters would also be fun :)

I enjoyed it! I think I got to the second level after getting 100 kills, but I lost soon after that. I think you could take this idea a lot further in the future :)

Pretty fun! I was a little confused on what I was supposed to be doing though. I never figured out what the painting did, or what flipping between the people did either. I'm also not sure why the siren kept going off, even though I tried to be constantly dancing or typing.

It was pretty fun, but I would maybe delay the first enemy guy a bit longer at the beginning of each level. I started and immediately was pushed against the leftwall and was stuck. Unless you press jump right away the levels are very difficult to even start. The rest of the levels are fun though, just the a bit frustrating right as you spawn. Good game!

With this workaround, I declare myself the first person to beat your game :)

Its a fun idea, but like others said the shop doesn't work. I did find that if I manually clicked enough to buy something, went back to the main menu, then went back into the game I could buy the thing from the shop so maybe its just not updating the shop correctly. I like the idea!

That coin is indeed dangerous