This has a hard time running on my laptop. I doubt it would be able to run well on even well specced android phones without serious optimizations.
CharmingMagician
Recent community posts
The performance in some sections of the game is AWFUL. Unplayably bad, ~2FPS. I'm running on more than capable hardware. This occurs in the desert sandstorm section (only when not in shade) and again during the computer segment which follows that (but only intermittently, I think it's tied to the flashing tiles somehow). Please fix this ASAP, it's nigh impossible to get through a timing based section when the game has wildly bad timing.
I've given the new version a try. I like that there is a confirmation to start the game now as opposed to it automatically starting. I've tried two controllers, my usb gamestop xbox 360 controller, and a generic USB ps2 controller, both work for other games. I was able to connect and use keyboard and the xbox controller at the same time successfully. However, while the game was able to detect the presence of the PS2 controller in the menu while connected, it seems like it didn't have an attack/select button bound, and there was no option to rebind buttons in the options so I could move around the menu, but not select or attack once in game.
My only criticisms are that there aren't enough non-generic interaction messages, for example when using a broom on a dusty shelf (make the shelf no longer dusty, maybe?) and that it's often not clear how a problem is supposed to be solved, relying on the player happening upon something strewn about. Other than that, I like the atmosphere, the sound work, and the consistent art style. The animations are sometimes a little lacking, such as the jumping dog (too robotic) but are usually fine. Nice little game.
Needs a lot more to be something presentable. The environment is easy to break, I slipped out of the level just by walking into the corner of the room, and doors can be bypassed by walking through them. There's no menu, hardly any content as far as I can tell, and the controls feel simultaneously too slidey for walking and too sensitive for camera movement.