Thought it was going to be another of hundreds of low quality text adventure games on this site, but no. This is some excellent stuff. It could use a few assets to round out the experience and give it some visual polish to match the quality of the writing IMO but it's quite enjoyable as-is.
CharmingMagician
Recent community posts
If AI helped you bring your idea to fruition, don't let anyone shoot you down for it. Not everyone can afford to be skilled in everything, and hiring people to fill the gaps in one's talents is just out of the question for most. I strongly prefer these over stock RPGMaker assets, or ripped images from the web (which, ironically, the people who take issue with AI don't seem to mind). If I am to offer some critique, the application of the image model could be better. AI images vary in style rather dramatically from one to the next, which is fixable if that would be your intent.Having a guided generation style across different assets can contribute to a feeling of cohesion.
There's a weird bug where after the corrupted renamon fight under a certain combination of conditions they kind of just... vanish. Reloading the game doesn't bring them back either. However, I have no idea what specifically those conditions are, only that my character sprite was stuck on the blue palette when it occured.
The performance in some sections of the game is AWFUL. Unplayably bad, ~2FPS. I'm running on more than capable hardware. This occurs in the desert sandstorm section (only when not in shade) and again during the computer segment which follows that (but only intermittently, I think it's tied to the flashing tiles somehow). Please fix this ASAP, it's nigh impossible to get through a timing based section when the game has wildly bad timing.
I've given the new version a try. I like that there is a confirmation to start the game now as opposed to it automatically starting. I've tried two controllers, my usb gamestop xbox 360 controller, and a generic USB ps2 controller, both work for other games. I was able to connect and use keyboard and the xbox controller at the same time successfully. However, while the game was able to detect the presence of the PS2 controller in the menu while connected, it seems like it didn't have an attack/select button bound, and there was no option to rebind buttons in the options so I could move around the menu, but not select or attack once in game.