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Charlie Batten

108
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3
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105
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A member registered May 06, 2016 · View creator page →

Creator of

Recent community posts

Didn't see this when you posted but I will add this to the game description 🐓🐬🐧

Cheers! Merry Christmas :)

Thanks for playing :)

I will try, thank you for the idea

Thanks, it's from the DK Rap

Thank you :)

Muchas gracias :)

I know... I wanted to do way more but as it came to the deadline it was nowhere close to finishing so had to wrap it up. Thank you for playing, sorry for disappointing :(

I really enjoyed this! Cool theme, great way to learn morse code and it even worked playing on the phone. Only issue I had was trying to work out which sound is the dot and which is the dash but managed to figure it out.

That's so kind! This comment will stick with me, thank you 😊 

cool, nice

Scandalous 🎷
I appreciate the volume slider at the start very much.
I rolled the die very much.
Highly recommend for number enjoyers

I made the page restricted but you can view it with this link:
https://charlie-batten.itch.io/echo?password=secretpassword

wonderful

This is super useful! Love it

Thank you, that means a lot! I'm working on a few other things but will definitely come back to this and make a larger game 🐦

Nice game! I love these kind of puzzles

premium experience, had a lot of fun, very intense but didn't make it to the end sadly

Thanks for playing! You were so close to figuring out the last bit!

♥️ I think it was this one: https://godotshaders.com/shader/psx-style-camera-shader/

beautiful game

this struck me

Thanks so much!

Really polished game! I don't play factory games so found it confusing at first but got to grips with it. Still literally the worst at it, as proven by the cool score system lmao. I like how you can fail a level and continue on to the next.

Thank you!! Sorry about that, it's a common piece of feedback I'm getting. If I make this into something bigger I have a lot to learn from this, so your nitpicking is valuable to me :)

Thanks! I'll have a look.

I like this concept! Was fun getting bigger and bigger, but my gripe is that unlike Katamari the game always feels exactly the same as the beginning. Aside from the scale number at the top I couldn't comprehend the massiveness. Still, I spent some time playing and enjoyed it. Got to here before stopping :)

Love the idea, great art and execution

Highly enjoyable gnome game! I love the dancing

Thanks so much! Always glad to see another fixed-camera fan :)

Very pretty! I got lost amassing a big gang of fish and didn't clean up anything haha. It was a bit laggy but I had a good time. Nice use of the theme, I really enjoyed the Katamari-like build-up of scale and then being able to zoom back to the OG little guy.

Thank you cactus

Thanks a bunch!

Wow, this could be the best game in the jam and it's only got a handful of ratings. Amazing Valve-esque atmosphere, voice acting and storytelling, both in the environment and through the voice recordings. It felt like playing Half Life 1. There's so much here you had to make and it's very impressive. You even have menus with sliders and options!

Also the conference call was hilarious, though I wanted to listen to all of it, progressing through the level triggered a different audio clip and I missed out on the second half.
My only other gripe is that the recharge stations are extremely loud and I accidentally managed to walk away from them with the sound still playing. Still, 5 stars all round.

Simple fun game! I tried on mobile and just went straight down but still could complete the game that way :D

Thanks! I think I might make it into something in the future

Satisfying amount of penguins, I couldn't figure out how to get the third ball though!

Cute game! The extension cables were more trial and error than puzzle solving though. I feel like you were getting to the good bits but ran out of time. Still, well done for what you got in the short time frame! There's lots of polish already and a great base for a game!

Cool game! I really like the audio and the tension. I could figure out what to do pretty intuitively, although I had to lose level 2 a few times before I understood what was happening.

Also I managed to squish myself in level 3 haha which was a fun detail

Thank so much for the detailed comment! I love fixed-camera games. The problem with the way I've done it is as you say, and a few other people have said figuring out where to walk, or where you are, can be a challenge sometimes. Moving the cameras up and looking down more would help a lot. I didn't want to compromise on some of the angles simply for the way they looked but yeah, not the best for navigation. Maybe I could have added more camera zones or some better landmarks too. Also if you do look at my other games I really appreciate it! I'm also on Steam, currently working on a match-3 roguelite https://store.steampowered.com/developer/bigcharlie.

Which is completely different from this, but I've always wanted to make some cool fixed-camera games, so that might happen in the future :)