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Charles

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A member registered Dec 28, 2016 · View creator page →

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This was great; I loved the mechanics, sound effects and it felt very fluid. 

Thank you, we appreciate the feedback.

Wow, really fun. you check all the boxes, all 5's from me!

thank you for your feedback. Definitely could use more polish. Thank you for playing the game!

Good job I like it. How did you come up with the concept?

looks amazing, we did good. Had some set backs but we got it functional. i gave you all 5's!

how did your jam go?

thank you!

thanks foxtrot! 

Nice job. Would be more fun with a friend, reminds me I don't have any friends to play this with... :(

Well said, same feedback from me as well.

Hello Nitro-Gen, This was amazing. you are very talented to be able to do all of this by your self, and get that much content in in 7 days. I think it's very polished. I'll try to not go over feed back others have said. I have a super ultra wide monitor. your title screen formed to it nicely. but your options overlay chopped off the top and bottom, which is the save setting button. I got stuck and had to turn off the game to reset it. Another feedback is it is not intuitive whether i'm getting hit or not. Perhaps some screenshake or visual vignette of taking damage.  Another this is I saw a bunch of numbers flying by when i hit things. sometimes i saw multiple numbers. i assumed it was both of us taking damage. Hope this is helpful for ya.  I rated all 5's except for the theme category. because of the not sure what to do in the beginning didn't give me the "Let there be Chaos" vibe. I'm sure it ramps up as it goes but i lost interest before i got to see what else was available.  

This was the best game I've played so far. It hits all 5's for me. the controls were difficult enough that i could get better with more practice and i felt like the challenge between each level did get more challenging. I liked the music, felt fitting. One feed back was I felt like i couldn't notice the slowdown button working. not enough to help. 

Feedback I would say a more balance of challenge. The laser attack was quick and unforgiving. it took a few tries to get the rhythm of what was expected. Maybe some telling sign where the laser is going to show up and and end up like a warming up laser. This will give a player a sense of awe i should have moved vs the computer isn't fair.  

I liked the intro how the story ties it in. Feedback wise the realistic female images and the cartoony style character made it feel separated. I like the game and a well designed flow.  

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Hello AdrienResteau, 
My programmers positions are all full now. Sorry and good luck with the game jam, keep in touch I'm interested to see what you make when you work with your first team in a game jam. 
- Charles

Hello  AdrienResteau,

We could use another developer, but we are being selective. Do you have any code samples or a portfolio?


Hello I really like your game designs, do you guys share your development on twitch by chance? If not could I shadow you guys to see how you go from ideation to submission? I have my degree in Game Design and Dev, but I get stuck in the planning phase and can't get my code to do what I planned to do. I'd like to get some insights on how to get better just completing a game in a X amount of timeframe. I'll send you my socials if you are down to mentor.

Hello @anciny, I like your games. I have my degree in Game Dev, but i would like to make more games for my portfolio. I like what you created so far and would like to Jam with you or even just make several small games together. I mainly do development work but if you have a group already and need some coverage i can cover most areas.  DM me 
https://www.linkedin.com/in/charles-carper/

Nice, I liked it. Made me want to keep playing until I reached the last level.
Feedback: I was able to complete some levels without actually hitting the goal, it would pass close to it and the next level loaded.