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Chaotic Good Entertainment

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A member registered Feb 12, 2021 · View creator page →

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Should be fixed now. Sorry for the delay!

Hi, sorry! This is my first jam where I upload results so I didn't know what I needed to upload. I'll update the github page after I get home from work today :)

Thanks!

I thought I fixed the dying after you killed the boss bug, I'll have to dig a little deeper to see why it can still happen...

As for the difficulty, could you elaborate what part was too hard? Too many enemies? Too many shots before they die? In any case, I appreciate the feedback! 

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I'm really happy with this major milestone! I've been dabbling in gamedev for several years now, but always in short bursts when I have some free time. Over the last two years I decided to give up on big passion projects and go for smaller ideas instead. That surely has been working out a lot better for me and behold, I have worked on this game during my free time this summer and I feel like I've outdone myself. 


Robot Wars is a twin stick shooter with procedurally generated levels. You enter a tournament, upgrade yourself after surviving every round and hopefully you'll end up strong enough to beat the current champion and claim the title.

Now this is probably nothing special compared to some of the gems I have seen on here, but I just wanted to share my own happiness. And if some of you want to play and leave some feedback so I can get better, all very welcome!

https://chaoticgoodentertainment.itch.io/robot-wars

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Critical failure, I seem to have uploaded a version where you play the final boss in God mode when starting a new game... I will rebuild and upload the correct version as soon as I can. Sorry!


[EDIT:] A working version has now been uploaded!

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Thanks for the feedback!

I'm definitely still working on some more obstacles. Right now the level generation is completely random, but I also felt something was missing. Your suggestion to make more difficult obstacles appear after a certain score is also one of the solutions I'm toying with. I still have a ways to go, but I hope I can turn it into a fun game in the end :)


[EDIT:] I forgot to reply to some of your "questions" in the video. First, you've played a very early build, the most recent one already has a lot more variation in the levels. And yes, the heartbeat is just there to light the environment for you. The closer the enemy is, the faster it beats and the more you see. But it also means the monster can grab you if you make a mistake... I hope it creates interesting gameplay where you decide to wait for another heartbeat, or just jump in the dark.