Functionally, difficulty spikes feel a bit busted. Beyond that, overall good game.
Chaotic_Vibrations
Recent community posts
Okay, in terms of creativity, I'mma give it a solid 4. Neat concept.
However, the artstyle? I'm a critic here, but I'll give credit for the time spent and the work put it.
Not much narrative.
Audio is a bit annoying, if anything. I'd almost rather play to silence.
Had a bit of fun, but wouldn't play it again.
I guess I could call it a time-killer, though I wouldn't call it creative or overall enticing to play again.
There's no clear instructions in the game. Time runs out or something and you reset with more enemies to fight. I won't call it bad, but I won't call it good.
Overall, an arena shooter with much to yearn for, but still a step up from the could-be results of some games you see out there.
Art wasn't great, nor was it terrible.
Audio was absolutely retro, which is alright.
Gameplay was smooth.
Overall, 2 out of 5 for me, if I am honest, but honestly, you could do something with it.
I guess I could call it a time-killer, though I wouldn't call it creative or overall enticing to play again.
There's no clear instructions in the game. Time runs out or something and you reset with more enemies to fight. I won't call it bad, but I won't call it good.
Overall, an arena shooter with much to yearn for, but still a step up from the could-be results of some games you see out there.
Art wasn't great, nor was it terrible.
Audio was absolutely retro, which is alright.
Gameplay was smooth.
Overall, 2 out of 5 for me, if I am honest, but honestly, you could do something with it.
Honest opinion: Great starter, but lacks any actual creative flair, using an overdone concept of ship escape in a short, simple, straight-shot escape sim. There's no challenge, no point, and more significantly, no replayability or enjoyability. "Hold space as soon as it loads to escape" is neither exciting or truly creative, nor is it truly game-worthy. I wish I could be kinder with this review, but the best part of this was the art and that wasn't much to look at either.
Look, I see all of the threads asking for help. I see that this has been an issue for months. I see that the moderators are saying go to support. But let's get down to the real issue:
This is an issue. Genuine users are being held on commenting. Devs are not getting feedback. Moderator approval for the likely flood of comments is going to take who knows how long to address.
This is an extreme solution to bot accounts.
I've commented nothing on the site that has ever gotten me banned. I've only ever commented on games I have played. I've given feedback and ideas.
If this is the route itch needs to go to protect users and prevent botting, at the least, explain it and create a sticky or a site notice to let users know what is happening and how they can fix it.
My goal isn't to be a pain to anyone, but I think a bit of communication regarding this ongoing issue would help a lot. Guidance on how to address it being readily available (instead of digging through community comments) would also prevent the comments and posts.
Whether or not the issue has already been stated, you're still going to get people who TL;DR things and make a post. It's just how people are. So, at least some of that can be stemmed with a sticky or global notice.
Otherwise? I have to send out a support ticket because I got hit by this new filter as well. I am not currently expecting much, given the other posts on the forum. It is clearly a widespread issue going unresolved for even months at a time.
Just my thoughts on the matter.
Cheers
Chaotic out 0/
This game is so unfriendly in the beginning that it makes it not worth the play. The speed and amount of enemies, paired to limited movement? Makes it so infuriating, I'd rather smash my laptop than keep playing the game.
The initial difficulty NEEDS an adjustment. It's just borderline unplayable and hostile.
Right.
First, the way the words display causes major overlap, making some words difficult to make out.
Second, the "normal" difficulty paired to the first issue makes it impractical to attempt it.
Personally, I think this game could benefit from a simple readability fix. Even a border around the boxes to make them more distinct.