It's a private mode on your web browser. But it is probably not enabled on your web browser so that shouldn't be an issue.
https://en.wikipedia.org/wiki/Private_browsing
Are your saves working? If yes, then incognito mode shouldn't be an issue.
It's a private mode on your web browser. But it is probably not enabled on your web browser so that shouldn't be an issue.
https://en.wikipedia.org/wiki/Private_browsing
Are your saves working? If yes, then incognito mode shouldn't be an issue.
Unless you clear your browser data or have incognito mode enabled, saves should persist even if you close your internet browser and shut down your computer.
If I release an update for the game, it might (but not always) disrupt saves. That said, the next projected update is in early February, so it should be safe until then.
Ok, just gave this a try based on the downloaded version.
I think the ability to carry and move the bricks was an interesting take on the platformer concept. That said, the individual levels are short with mostly single challenges. Maybe have longer levels with multiple challenges versus many short ones? The sound effects worked and the graphics had an overall style which matched the vibe of the game.
I would also say that it's a very creative take on the 'grow' theme, where you stack objects to grow in height to reach a higher level. Definitely an interesting way to interpret it.
Ok, this was really funny... but the controls were also pretty tough. The fake tongue is also very confusing to handle, which I suppose is the point.
Is it possible to indicate how many 'lives' you have left? I think we'll die after eating three bad asteroids, but I'm not sure if it is indicated anywhere on the screen.
I liked the art and the overall style. I think the music is also pretty fitting. Did not manage to get too big, however, since I keep eating the wrong asteriods and dying. Had some fun. Also an interesting take on the theme.
"Hypothesis Lab is a recurring jam in which game devs create games, vote on the games, and then we take the data from the jam to bring you an analysis of what your games and voting habits say about you. Think of it as a social experiment. The goal is not only to create better games by understanding what "sells," but also to understand external factors like how our biases and lived experiences help shape the games we create."
If I may, could I clarify the bolded part? What degree of voting data can/will the jam collect from individual voters?
Bonus tasks attempted. (These are open to interpretation but I think my game has met them.)
3. A place that fills with light
Start at least one location mostly dark. By the end of the game, that same place should be clearly brighter because of what the player did. Aim for several distinct lit spots that only appear after player actions.
4. A story about the light
Give the light some meaning in the world of your game. A line of dialogue, a note, a memory, a short text on screen. Extra love if you sneak in a Hebrew word like or for light, ner for candle, or neshamah for soul.
5. Someone changed by the light
Show at least one character, creature, or community that clearly changes because the light spreads. Maybe they wake up, calm down, open a gate, sing, remember something, or choose a different path.
Made some updates to the game based on private feedback. To ensure that you do not sell away too much food for the final challenge, you have the option to sell a lower amount of food. The quantity of food sold was previously automatic, but you will have control over it once the final challenge is revealed.
Also fixed some typos.
I did say I was open to expanding the side romance options... :)
Ehh... I'm not in a rush to put this on the storefront, and there are a couple of jams for continuing or remastering an existing game this month. I might add that to the list. Making Darrin, Ari and Cara proper romance options was something I had been thinking of for a while.
I made the script file and the image files available at the link below. Password is Chicken. Anyone else who stumbles upon this comment and wants to see the script file is also free to access the page and download the file.
https://chanceoffire.itch.io/robot-recovery-mission-download
Nah... I combined and edited assets on OpenClipArt and Pixabay to make the art.
If you want, I can share the script.rpy file and the images and sound folders. But this was a fast job and I was learning a lot of stuff on the way, so the code is not very well-designed with a lot of copy/paste. The combat squences are just multiple background images played in sequence.
Yep... the speed theme is optional, so the timer isn't serious.