Hey, thanks for playing and providing your thoughts! Thanks for hosting this jam too!
ChanceOfFire
Creator of
Recent community posts
"Hypothesis Lab is a recurring jam in which game devs create games, vote on the games, and then we take the data from the jam to bring you an analysis of what your games and voting habits say about you. Think of it as a social experiment. The goal is not only to create better games by understanding what "sells," but also to understand external factors like how our biases and lived experiences help shape the games we create."
If I may, could I clarify the bolded part? What degree of voting data can/will the jam collect from individual voters?
Bonus tasks attempted. (These are open to interpretation but I think my game has met them.)
3. A place that fills with light
Start at least one location mostly dark. By the end of the game, that same place should be clearly brighter because of what the player did. Aim for several distinct lit spots that only appear after player actions.
4. A story about the light
Give the light some meaning in the world of your game. A line of dialogue, a note, a memory, a short text on screen. Extra love if you sneak in a Hebrew word like or for light, ner for candle, or neshamah for soul.
5. Someone changed by the light
Show at least one character, creature, or community that clearly changes because the light spreads. Maybe they wake up, calm down, open a gate, sing, remember something, or choose a different path.
Made some updates to the game based on private feedback. To ensure that you do not sell away too much food for the final challenge, you have the option to sell a lower amount of food. The quantity of food sold was previously automatic, but you will have control over it once the final challenge is revealed.
Also fixed some typos.
I did say I was open to expanding the side romance options... :)
Ehh... I'm not in a rush to put this on the storefront, and there are a couple of jams for continuing or remastering an existing game this month. I might add that to the list. Making Darrin, Ari and Cara proper romance options was something I had been thinking of for a while.
I made the script file and the image files available at the link below. Password is Chicken. Anyone else who stumbles upon this comment and wants to see the script file is also free to access the page and download the file.
https://chanceoffire.itch.io/robot-recovery-mission-download
Nah... I combined and edited assets on OpenClipArt and Pixabay to make the art.
If you want, I can share the script.rpy file and the images and sound folders. But this was a fast job and I was learning a lot of stuff on the way, so the code is not very well-designed with a lot of copy/paste. The combat squences are just multiple background images played in sequence.
Yep... the speed theme is optional, so the timer isn't serious.
I checked the requirements for all the jams before submitting to them. I interpreted the "alien worlds" theme in a fantasy context of visiting unknown worlds, and the jam gave us the freedom in interpreting the theme.
This game was only made after checking that it met the requirements for all the jams I was interested in.









