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ChanceOfFire

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A member registered Dec 06, 2024 · View creator page →

Creator of

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Hey, thanks for playing and providing your thoughts! Thanks for hosting this jam too!

"Hypothesis Lab is a recurring jam in which game devs create games, vote on the games, and then we take the data from the jam to bring you an analysis of what your games and voting habits say about you. Think of it as a social experiment. The goal is not only to create better games by understanding what "sells," but also to understand external factors like how our biases and lived experiences help shape the games we create."


If I may, could I clarify the bolded part? What degree of voting data can/will the jam collect from individual voters?

Thanks again. This was another favorite of mine.

Hey thanks, glad you enjoyed it!

Additional code which was added to the game can be viewed at this link.

Thanks for the heads up. My bad about the hard to read text. I forgot to add another layer to the menus at the title screen. But I will likely fix this after the jam.

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Bonus tasks attempted. (These are open to interpretation but I think my game has met them.)

3. A place that fills with light

Start at least one location mostly dark. By the end of the game, that same place should be clearly brighter because of what the player did. Aim for several distinct lit spots that only appear after player actions.

4. A story about the light

Give the light some meaning in the world of your game. A line of dialogue, a note, a memory, a short text on screen. Extra love if you sneak in a Hebrew word like or for light, ner for candle, or neshamah for soul.

5. Someone changed by the light

Show at least one character, creature, or community that clearly changes because the light spreads. Maybe they wake up, calm down, open a gate, sing, remember something, or choose a different path.

This was pretty fun. I couldn't stop playing until the end.

That's really good. I don't think I've been able to cross $800 yet.

Fair. I need a better way to organize all the stat panels.

Thanks. I primarily made this to force myself to learn some new ren'py features, but I'm glad you enjoyed it. Did you find this game through the Short Games Showcase?

Further updates. The game gives you clearer warnings  when it tells you the bonus objective. A rank system as also been added to the end for a sense of accomplishment.

Made some updates to the game based on private feedback. To ensure that you do not sell away too much food for the final challenge, you have the option to sell a lower amount of food. The quantity of food sold was previously automatic, but you will have control over it once the final challenge is revealed.

Also fixed some typos.

Just tried it. Your art is pretty good. I like it.

Sure. Thanks for reaching out. It sounds like a fantastic offer, and I'll be keen on exploring a collaboration. Do you have discord? Otherwise, we can also reach out over email. Just let me know.

I did say I was open to expanding the side romance options... :)

Ehh... I'm not in a rush to put this on the storefront, and there are a couple of jams for continuing or remastering an existing game this month. I might add that to the list. Making Darrin, Ari and Cara proper romance options was something I had been thinking of for a while.

Hey thanks! Best of luck for the jam too.

Thanks for the comments. I did actually like the music, but I see your point that it may be coming on as too strong. Something I'll take note of.

Thanks. Good timing too. I had just finished a UI and sound update.

Less than that, actually. Just spent the whole day at my desk. Thanks!

I made the script file and the image files available at the link below. Password is Chicken. Anyone else who stumbles upon this comment and wants to see the script file is also free to access the page and download the file.

https://chanceoffire.itch.io/robot-recovery-mission-download

Thanks. A quest log could be handy... it's a good idea.

Nah... I combined and edited assets on OpenClipArt and Pixabay to make the art.

If you want, I can share the script.rpy file and the images and sound folders. But this was a fast job and I was learning a lot of stuff on the way, so the code is not very well-designed with a lot of copy/paste. The combat squences are just multiple background images played in sequence.

Yep... the speed theme is optional, so the timer isn't serious.

Yep, thanks. Totally fair. I'll likely be picking more tunes for my next project to convey the different sections of the narrative.

Hmm... Thanks. That's actually some good feedback to note.

Thanks. I was aiming for plenty of options. All the best for the jam too!

I glad you liked it. All the best to you too for the jam!

Hey, thanks! Best of luck to you too for the jam!

Thanks for the comment, and for taking a look. No worries about that, I think the newer games should have the spotlight too.

No problem. Best of luck to you for the jam too!

The organizer mentioned on the page that we can submit updated versions of games accepted into previous LightBear game jams. I added another 5000 words of content to the game, and also introduced optional sound effects. 

If this is in violation of the rules, I can withdraw the entry.

Congratulations on the release. I played this title for the Spring Thing and liked the strong writing.

Thanks! All the best to you too for the jam.

Thanks. Appreciate that. Good luck with your entry too!

Thanks! Best of luck for the jam too!

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I checked the requirements for all the jams before submitting to them. I interpreted the "alien worlds" theme in a fantasy context of visiting unknown worlds, and the jam gave us the freedom in interpreting the theme.


This game was only made after checking that it met the requirements for all the jams I was interested in.

Sorry, wasn't clear. I meant that I got my first submission up before the second week of the jam.

Sure thing! Thanks for organizing the jam too.

It seems the first submission is up before the week 2 announcement.

Hey, I remember this from the Smoochie Jam. It was great. I'm excited to try this one out.