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ChanceOfFire

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A member registered Dec 06, 2024 · View creator page →

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Thanks! The backgrounds were stock photos with some filters applied. There were a few steps I took to create, which I can share if you like. It's actually quite quick and easy.

Thanks for the thoughts. I'm planning to fix the typos. I'm also glad you enjoyed the other parts.

I usually play and rate at least a few games each jam, although I admit I'm still trying to get into the habit of leaving a comment more often. It's something I'm trying to do more often at this point.

Best of luck with your game too. It was fun.

Thanks. I'll fix the typos. I can't remember why I did not apply the fadein fadeout to the music here, but I'll probably add it.

Anyway, thanks for the feedback.

Thanks for catching that. But I'll probably fix it once the voting is done.

The day and night system is a pretty interesting twist on this puzzle game. I tried it for a bit.

Tough. I was really mixed between wanting to know what happens next and thinking that my heart couldn't take it. Definitely a strongly written story which might not be for everyone.

As far as pacing goes, I think it is ok, story wise. A sprint button for moving around would be handy.  I also noticed that by loading the save, it brought me to the next part of the game.  But I guessed I would have missed it if   I wasn't curious and didn't try loading the save file after the first part.

Minigames were a nice optional touch as well.

A well-written read, and definitely not an enjoyable read, that's all I can say.

Oh, a twine game. Nice.

"You're unusually quiet this morning, Mei." There's concern in her voice. "Are you feeling unwell?"

If you choose to remain quiet, the game does not explain the origin of the name Mei, unlike the other choice.

There are a lot of nice customization options. That said, the text stretches from left to right on fullscreen, which makes it a bit tricky to read. I don't know if there's an option to edit this.

Having the back button enabled helps as well.

It's short at the moment, but best of luck with finishing this game!

(1 edit)

I managed to get all the way to the knight.

Is there a way to save and heal in between battles? Maybe there is, but I don't think I saw it. It would be a really great help if we had this.

The game is very heavy on inventory management. After every battle, I'm given a lot of consumables to manage among four party members. Maybe there could be a auto or recommended assign button. I don't know if I can offer a good suggestion on this, but as it stands, it feels like there is a lot of inventory busywork to do between each battle. I used the consumable weapons as much as possible since the game gave out a lot of them.

Story is a little on the lighter side. The game is a bit combat heavy as of the current version. The combat is pretty fun and addictive at first, but the novelty wears off after fighting a lot of them consecutively. Having some rpg elements to break up the monotony like exploration could help.

Anyway, great to see you again, A Wandering Songbird. It was still pretty addictive and fun to beat my way through all the enemies, minus everything I said. I even played twice to see if I could beat the knight. (I failed again.)

Thanks for the notes. Fair enough about the choices, a lot of them are flavor. While I have created some gameplay heavy VNs before, I was planning this to be more narrative heavy, which might not have been the best choice in hindsight. Anyway, something to note down for the next game.

Thanks! Although the point was to put some mismatched assets together.

Did you just happen to stumble upon this one? I don't think I entered it in any intfiction events.

Thanks, glad you liked it. I'm thinking of writing another game in this universe for the next Glam Jam, if I'm still on itch by then.

I might expand this further. I actually have quite a lot of interesting ideas for it. Sorry about the late reply, I think I missed this.

Fixed. Sorry about that. I just replied to your post.

Ok, fixed, thanks for letting me know. The save system should be back.

Oh wait, I used the wrong version of the compiler. Give me two hours to fix this.

Thanks for playing. Lisa was meant to be a romance option as well, but never required.

Nahh... the shrimp pasta was a joke made at another jam I joined previously. :)

It's pretty interesting, with relaxing and sweet vibes. I only  managed to beat it after a lot of attempts, though, it's quite challenging.

Gummybear Galaxy applies the 'Gummy' prompt. Just making a note of it.

I think it saves the information in the browser, but I'm not sure of how it really works. I believe clearing browser data will wipe all saves forever.

Thanks. Yep, choicescript is still quite restrictive with the UI, but I managed to make some changes. Twine is the better way to go.

I'm sure more submissions will come in before the deadline...

Thanks! Best of luck for the showcase too!

Thanks for playing. Good point. It didn't occur to me at the time to simply let a player input their name, but I could add it in for future projects. Could be a good idea.

A tower defense entry. That is pretty cool. It was quite easy, though. I beat the game on my first attempt just by building blue tangs as soon as I made enough money for it, and I think I only had the reef breached once in the early stages. Other than that, growing defences is an interesting application of the grow theme, and I liked the overall idea of protecting marine life by fighting against plastic trash.  I think the game could be made a little harder, as it seems like  nothing could beat the simple strategy of just building the most expensive tower once you make the money for it.

Interesting take on the grow concept. I managed to smash up a few rodents, although I soon got bigger and couldn't move into the small places anymore. I don't know if it is just me, but the blood splatter effect is kind of weird when I kill rodent, like a bunch of stretched out pixels. I grew big at one point, but then, I saw a large rodent. When I approached it, the game suddenly threw me to the menu screen. Not sure if that was a bug or a game over. Overall, the concept and idea is pretty unique and interesting, I'd say.

It was quite cute, with nice art and sound. That said, the gameplay was a bit tedious, which as far as I can tell, was largely exploration, searching around and finding cards or other items.I admit that I was not keen on downloading a game at first, but the cover art and screenshots were nice enough to pique my interest and curiosity.  I don't know much about RPGmaker, but is it possible to have a web playable version? The game has a lot of charm, and I think it's a shame that it didn't get more ratings, which might be due to the download requirement.

Interesting, a 2D RPG type game. I feel like the player's walking speed is a bit slow, and I'm spending quite a bit of time just walking through the spaces. Could this be sped up? The text speed is also a bit slow. Minor nitpicks, but sometimes I'm the kind of player who likes to go fast.

I liked the story, the story twist partway as well as the general horror vibes conveyed through the art and style... although horror is not generally my thing. The moving furniture mechanic is also pretty interesting. Now, need to be careful not to start eating someone.

This was a pretty interesting take on the grow theme, with enemy hordes growing stronger and stronger as well as your own character and defences also growing throughout the game. I also liked that you could level up quite quickly and pick a new defender quickly - it added to the sense of progression and accomplishment while playing the game.  I also liked the magic woodland theme of the art. I think some more detailed controls and instructions could help - I wasn't sure how the game was supposed to work at first, but I managed to figure it out over time.

The music and art was pretty nice with adorable and relaxing vibes. I admit, I wasn't sure how to play this, I've never really played 2048, but it was still sort of fun to shift the seeds around and watch the changes happen, if anything.

Some other folks did bring this up, but I think a tutorial would be helpful. I wasn't sure how to play at first, or even what keys I was supposed to press. It's impressive work given the time you spent on it, but I think instructions might have helped. I was quite clueless at the start, and probably still slightly clueless now.

Wait sorry, I didn't see this reply. itch didn't notify me.

You can play on your iPad or computer. The choicescript platform is optimized for both.

Saves are kept in the browser, but I'm not sure if there is a way to download or retrieve it.

It's a private mode on your web browser. But it is probably not enabled on your web browser so that shouldn't be an issue.

https://en.wikipedia.org/wiki/Private_browsing

Are your saves working? If yes, then incognito mode shouldn't be an issue.

Unless you clear your browser data or have incognito mode enabled, saves should persist even if you close your internet browser and shut down your computer.

If I release an update for the game, it might (but not always) disrupt saves. That said, the next projected update is in early February, so it should be safe until then.

Ok, this was really funny... but the controls were also pretty tough. The fake tongue is also very confusing to handle, which I suppose is the point.

Is it possible to indicate how many 'lives' you have left? I think we'll die after eating three bad asteroids, but I'm not sure if it is indicated anywhere on the screen. 

I liked the art and the overall style. I think the music is also pretty fitting. Did not manage to get too big, however, since I keep eating the wrong asteriods and dying. Had some fun. Also an interesting take on the theme.

A good and touching read. I liked the snow effect too, looks a lot more real that what I could make.

Thanks for the notes. Best of luck for the jam too!

Hey thanks. I admit it does get repetitive, something I noticed during personal playtesting, and was considering making it shorter. But I'll probably take note of all the feedback for my next project.

Hey, thanks for playing and providing your thoughts! Thanks for hosting this jam too!