
Chadyaniki
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A member registered 33 days ago · View creator page →
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itch.io Community » General » Release Announcements · Created a new topic Check out the prototype for my game, Sylvan's Curse.

Link: Sylvan's Curse by Chadyaniki
Game description: Sylvan's Curse is a top-down action-adventure game. The main draws of the game are the combat, platforming, and managing player status. For enemy AI I built a tactical pack mentality system. In this system enemies that belong to the same group, their behavior is actively dictated by the make-up of that pack. For example, if there is one Grunt in the pack, it will attack the player head-on. However, if there are two Grunts, one assumes the Attacker role while the other becomes a Defender, covering the attacker's back and striking the player if they try to make a move when the first Grunt is vulnerable. Other aspects impacting the combat is the vulnerability system. In this system, an enemy can only be harmed when it is forced into a vulnerable state. If the player attacks at any other time outside this window, the enemy will dodge, or the player's attack and the enemy's attack will clash. The goal is to force the player to actually observe enemy movements and patterns to identify the exact moment to strike.
Again, the game is at a prototype state. This is mainly because the sprites are place holders to prove out the system and there is no music of sound effects yet. I am a solo dev working on a budget. Unfortunately, art is not one of my strong points, hence the game sprites lean more on the functional side that the looking good side. Still, this should allow you the player to get a feel of the combat in the game.
Give the demo a spin and let me know how the combat feels!

