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Chad Boxer

48
Posts
15
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3
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A member registered Jul 26, 2021 · View creator page →

Creator of

Recent community posts

Love the style and very cool idea, just wish there was a better way to see what the next number would look like, especially when the font changes as you ascend. Still, love the theming!

this is so funny and so tense and so amazing

very cool idea and well designed puzzles, though there were a few points where a mechanic wasn't really explained well and it took a bit to figure it out. Overall, fantastic entry!

Easily my favorite game I've played so far

This is amazing

I love the use of the theme and the concept, but it was pretty difficult as the other guy is super fast.

if a number is chosen that doesn’t really help you, you can avoid pushing it down to partially charge your pickaxe, which, when charged, will let you break the block below you. This way you have to balance pushing the columns down and relying on your luck

I was going to implement this, but I was having trouble and it was too close to the deadline for me to confidently commit to fully implementing that. The challenge mode has more numbers right away though

very cool puzzle and interpretation of the theme!

no way THE itch critic is commenting on my game🫨🫨 this is the best day of my life🥹

love to see it

it’s a little confusing, I admit I didn’t explain it well, but if/when you don’t push a number/ column down, you’ll partially charge the pickaxe, which can be used with down arrow when charged.

sorry about the audio, it was mostly made with jsfxr which has very pixel-ish audio and I have zero clue how to make decent sounds elsewhere. There’s a volume slider on the main menu if that helps at all! Thanks for playing!

there is! You can also use IJKL instead of the arrow keys, I’ll add that to the game description so no one else has this.

such a cool concept, gets very stressful very quick

Cool game!

Thanks! Glad you liked it, it was a lot of fun to make

Thank you!! I'm super happy with it

Fixed that one and many more bugs too! Thx again, let me know if you run into any more problems.

I'll try to add this as an accessibility setting before the deadline.

If you don't push a column down, you can charge up the pickaxe, which, when charged, breaks the block below you (down arrow). Also there's some strategy to not pushing a column because it may open up future possibilities (like having access to more floorspace which naturally gives more chance for an accessible tile to be triggered).

Clever theming 🧐

Fixed the bug!

Also I plan to make it such that if you're in a sticky spot and keep getting unlucky with which number is chosen, there's a way to possibly free yourself & survive. Thanks for the help🙏🙏

It could be interesting if eating treats gave you energy but chasing squirrels took some, so you might have to choose when to go after what. Just an idea, but cool stuff.

Jumpscare fucked me up, very spooky, just wish there was more to the end. It felt like something was creeping up on me, but it never occured (obviously there was little time to make this tho). Would love to see the version where things get even creepier and closer to where I am, locked in a desk-chair. great game!

love the style and concept, but it could sometimes be annoying when an enemy spawned close to the sun and I was on the other side. It would be cool if I had the option to switch directions of which way I'm orbiting so I also have to manage which direction of enemies to focus on. Great execution on such short time!

very good level design for such a short time!

this is addictive

I like it, but it feels a little too luck based on which times I can change and which cards I choose. still a cool and fun idea tho, and also wish I could rearrange the times on the clock without replacing

this was really hard but also really interesting idea, great execution and visuals too

its supposed to be random from a long txt file I generated of all sets from numbers 1-13, but sometimes its a little buggy. I think I will try to fix after the rating period

oops, I didn't have much time to make this game, so I'll try and fix it when the rating window is over

Very clever simple game! if you plan to update it I suggest having the bugs pass through a forcefield, that way you can see whos coming for a short amount of time and also won't accidentally hit someone just as they appear.

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I jumped a little that first time! I loved the atmosphere of the whole thing, nice entry!

This was actually awesome - I felt so validated for watering the plants! How did you make this in 10 DAYS?!?

THIS IS SUCH A CREATIVE IDEA

this is actually genius

Loved the art! Can't wait to see more!

I like the ending a lot