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CGBilz

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A member registered Sep 13, 2021 · View creator page →

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Thank you for the feedback! I wanted to put a focus on the gameplay side of things, and that took the majority of the time that was spent on the game so far. For the next jam I intend to, at minimum, have integrated:

- 3D models for the summoned creatures and permanent effects, possibly as figurines or statuettes to minimize the need for extensive animations
- A different visual theme for each element, along with fully integrated UI
- Music and SFX to round out the experience
- A full set of cards for each element to allow the player some semblance of choice in their deck creation
- Fully realized computer AI to provide at least somewhat of a challenge
- The story is there, but it's pretty much just a blurb right now. If I have time for the next jam (or the one after that if needed) I'm going to try to integrate it into the gameplay as well, with small bits of dialogue and seeming interaction between the player and the computer, as you mentioned. Along with that, I would try to integrate more of a playable tutorial section in addition to the purely visual tutorial that's been provided.
- I had some difficulties getting Unity's UI to work for me the way I wanted it, so I'll need to take some time to tweak that as well.

I've just tried the link from both the concept jam and main jam pages and it seems to be working just fine. As well, new jammers have joined the Discord in the past couple of days so I think it's safe to assume it's working for others as well. https://discord.gg/uX85cFvY2G

Hi there,

You can think of the concept jam and the actual jam as ... all just one big jam. Essentially the concept period is meant as a construct to allow jammers to dedicate that time for planning things out over the course of the jam, and then take flight during RPGM5. But by all means there is no hard rule as to when you want to start actually fleshing out your game. I hope you have fun!

- CG

Hey there,

NSFW content is allowed, as long as you provide the proper warnings (the same thing goes for sensitive content that might be triggering to players).

Hi there!

This jam is just for fun, but can be a great way to hone your techniques and build up your portfolio, as well as learn how to function in a team setting when it comes to game dev.

Hi,

Do you mean an actual Pokemon game or a game inspired by Pokemon involving similar mechanics? As long as you're aware of copyrights/trademarks you can do what you want, but I would recommend using existing games as inspiration rather than fully deriving from them or making a fangame. It shows creativity and will be easier for you to expand on later, should you choose to do so.

- CG

itch.io Community » General » Game Jams · Created a new topic RPG Mania IV

Hey everyone!

RPG Mania is now heading toward its fourth rendition! If you're interested in jamming with other like-minded developers and creating something cool then come join us on our Discord! This jam begins March 15th and will run for two months before jam games are opened up for a two week voting period. We have a great community of game devs and this time around we are collaborating with CliCli, which is a newer editing tool for game dev (much like Unity, Godot, Unreal). Jammers are highly encouraged to team up and have fun during the jam, and hopefully learn a new thing or two! You can visit the main jam page here.

Happy jamming!
- CG

Hi there,

Not sure how I missed this one! I was admittedly busy over the holidays. In regards to the jam not being visible in the jam calendar, the same thing happened with RPGM II - it was listed initially and taken down for some unknown reason, presumably because it's deemed a "long" jam by Itch.

Hi there,

I've fixed the Discord link and it should be working now. Not sure what happened there as it has been working the past couple of jams without issue.

You can join the Discord here.

Hi!

In response to your first question, a team isn't necessary but is highly recommended, given the heavier nature of RPGs. By all means you can do a project on your own, but forming a team also gets you comfortable working in a team setting and if your end goal is to work in the industry, that will be more or less essential.

As for the second question, it's pretty much just saying you don't need a full game for a submission - as long as players can tell what direction the game is headed in and you've introduced the characters, it can be considered a game demo. With that said, this jam is very low stakes and you can submit whatever you believe is worthy of submission as long as it follows the posted rules.

- CG

Especially due to RPGM being on a longer hiatus than normal after this one ends (returning mid-December), I've extended it. Hope you come up with something cool :)

Hey all,

We are halfway through RPG Mania and are looking for another artist to model some cool equipment designs for multiple player characters. The jam goes until October 15th. You can reach me on Discord for more info: skywraith83#6785

- CG

Hey! We're seeking another team member for RPG Mania II (currently ongoing, submission deadline is October 15th) and could use a generalist like yourself to help on the coding side and potentially work in tandem with the environment artist to model props etc. Do you think that would interest you at all?

My Discord is skywraith83#6785 if you want to reach me there.

- CG

Hi,

I emailed about this issue over two weeks ago and have so far gotten no response, so I figured I would leave a post here in the hopes of bringing it to a mod's attention. My jam (RPG Mania II - https://itch.io/jam/rpg-mania-ii) was originally posted up on the jam calendar but disappeared not too long after. It still shows up in jams in progress but is not visible on the calendar. I realize sometimes longer jams aren't displayed but I wouldn't say two months is particularly long (and I've definitely seen longer ones than that on the calendar). If someone could advise me on this that would be much appreciated.

Thank you,
CG

Hi,

This is mostly to prevent spam entries and ensure that games made for this jam were actually created for this jam. You're free to participate in both jams but you must have a separate game entry for RPG Mania. RPG Mania also now runs twice as long as MVM so if you manage your time properly you should be able to do both, depending on the scope of your project. I apologize if this rule rubs you the wrong way but it was prompted by numerous spam entry submissions in the first RPGM. This is why we can't have nice things.

- CG

Hi there! You might have more luck if you join the community on Discord, as that's where most of the devs go to find a team.

itch.io Community » General » Game Jams · Created a new topic RPG Mania II

Hey everyone!

Just thought I'd post here to see if there's anyone interested in joining this jam (it actually started yesterday, but it's going for two months this time!)

This jam accepts RPGs of all types (strategy, turn-based, action, adventure, you name it) so if you're an RPG fan, this jam is for you. All games must be made specifically for this jam - full rules are listed on the jam page.

You can find our jam page here, or connect directly to our community on Discord.

Happy jamming everyone!

- CG

(1 edit)

Hi there! You might have more luck if you join the community on Discord, as that's where most of the devs go to find a team.

Happy jamming!

(1 edit)

Hi there! You might have more luck if you join the community on Discord, as that's where most of the devs go to find a team.

Happy jamming!

(1 edit)

Hi there! You might have more luck if you join the community on Discord, as that's where most of the devs go to find a team.

Happy jamming!

It has RPG in the genre, so I'm pretty sure you answered your own question :)

You can develop for any platform you want as long as you are able to provide a working download link on Itch.

Thank you for the clarification! I guess I just wasn't sure what to do after typing out the spell. To be fair, it also took a minute to figure out that the spell had to be typed. Perhaps some more instruction regarding the gameplay mechanics (in-game, of course) would be beneficial for this game.

I appreciate the hand-drawn style of this one, and the interactions with some of the characters are pretty cool. Never did find the password to get past the bathroom area, but all in all well done!

All of the visual aspects as well as the story mesh so well, however I did find the gameplay to be broken/buggy for the moment. Once you finish casting a spell, nothing happens. With that said, I very much appreciate the concept and hope it can be patched to work properly in the future. I'd like to see where this one goes :)

I've removed the NES homebrew version. Thank you for your submission :)

Hi!

In the interest of giving developers as much freedom as possible for the jam, you can use whatever assets are available to you as long as they are licensed or available to the public. No need to list them out.

The theme is not at all required, just a fun addition to make the jam more cohesive.

Thank you for the post - as this is the first edition of this jam, I'm still working out some of the kinks. I'll be sure to update the main page to reflect your questions. I hope you'll participate and have fun doing so!

All the best,
CG

I appreciate the feedback, the minimap is yet another thing that was being worked on during the jam but didn't quite squeak in before the jam deadline. There's lots more planned for future development :)

Hello,

Thanks for the feedback! We'll take that into account in the next build for sure. I know the portals system (room-to-room transition) could use some refinement, and with time we can work on it to make it a bit more intuitive. I very much appreciate you giving it a shot though, be sure to stay tuned for updates in the new year!

Hi. Thanks for the feedback!

Admittedly the risk vs. reward factor hasn't been quite developed to the degree we'd like yet, but hopefully we can push beyond that after the holidays are over and we have a little more free time. As health upgrades and powerups haven't been fully implemented yet, the sidestepping rooms become more of a barrier with no clear intent, but down the line these rooms will be filled with goodies that players can obtain if they wish to explore beyond the main game.