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cfernandez

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A member registered Aug 15, 2018 · View creator page →

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Thanks, KingEthaniel! Our sound designer has only worked on one game with us, so far, but we've been really impressed by her work! I'm sure she would really appreciate hearing the praise, so I'll be sure to pass it along.

More than anything, we wanted to make sure that flipping through the air with the teleportation ability would feel epic for our players. It's really great to hear that vision having been reflected from your feedback.

Thanks for playing! Hope you had fun! :)

We're really happy to hear it! Thanks for playing!

Thanks for the feedback! We'll be sure to implement this idea on the next update :)

It's working! :D Yes, the movement difference on my end was substantial! I was able to beat the game! Interesting ending having it open-ended like that.

Thanks for notifying me of this update. Much appreciated and good luck on your future games! :)

Sure thing, I'd love to try it out again! I'm interested in seeing the harder puzzle anyways haha. Do I just click on the same link as before to play the updated build?

Thanks for hearing me out :) I wish you the best on this project and the projects to come!

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Yup yup, this is the puzzle I meant. The weird thing is that I thought about doing that and I kept doing it many times, but I don't have enough time to make it to the door. Not even close, unfortunately :/ It would be impossible to make it past the 2nd hazard and I'd always end up about midway in between both hazards, with a lot of ground left to cover. I took the absolute shortest path possible, too.  I would be sticking as close to the wall as possible, without wasting any time slamming into walls. I was thinking maybe it had something to do with the FPS and scaling of the level in regards to the monitor used, but I may be wrong. My character would sometimes gain a burst of speed, out of nowhere, and I thought maybe that would be the "normal" speed for other players. I noticed that sometimes the switch would activate and it wouldn't, so that's what got me thinking it may be that. But again, I could be wrong :/

While attempting the puzzle the first time, I managed to figure that clue out, but am still having trouble passing it, even while going back in time over the hazard :( There are 2 hazards, so I thought I would be able to make it past the 2nd hazard (unactivated), then head back, pull the switch, and go back in time over both hazards, but I don't have enough time to do that. It's gotten to the point that I'm thinking it's a glitch, but maybe I'm missing something very obvious, but I felt like I tried everything.

This doesn't take away from the game though! Still a lot of fun :) I like failing too haha.

Pretty fun game :) It was a bit confusing to know what I was supposed to do after delivering the bee- I mean, packages, but other than that, it was a great experience! Thanks for sharing it!  :)

I think this has been the best game I've played for this jam! Really loved the music and the beats from the particle bouncing off the orbits :)

Simple, but fun!

I got stuck on the level where pulling a lever makes a block slide to the left and grant you passage, but a lot of dark blue fills the floor. I'd really like to see how someone got passed that part, I was stuck on it for quite a while and couldn't get past it :P

Awesome game, guys!

Pretty cool game, Starforge! :) I really liked the lighting! It made every environment give off some form of "life". It was pretty cool to see each power-up, but I felt some weapons were better than others. Because of this, I felt I was sometimes punished for picking up a random weapon that I was excited to see, only to have lost my other more powerful weapon. But overall, it was a fun experience!

Game story seems pretty interesting! And the constant breaking of the 4th wall was hilarious! There were a couple of misspellings here and there, but overall, I really liked the game!

I'm really interested in seeing the rest of the story!