Good game. The only thing I didn't really like is that after a few jumped obstacles, the speed no longer continues to increase.
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I don't want to sound like a critic, but in my opinion it would be better if the ghost moved slightly faster than Pacman rather than the opposite, even from the first level of the game. This is exactly the behavior of the original https://abagames.github.io/crisp-game-lib-11-games/?pakupaku
This forces you to play strategically, deciding based on the position of the power pill whether to run towards it or run towards the edge of the screen to get to the other side.
Beautiful and addictive, but IMHO your game has an unbalanced level design.
- Level 2 and Level 3 requires a lot of thinking to resolve them.
- Level 4 and Level 5 are very easy and straightforward
- Level 6, 7, 8 and 9 are a little bit more complicated then level 4 and 5, but not as complex as level 2 and 3 (not even close).
IMHO you should swap the levels:
- Level 4 should be level 2
- Level 5 should be level 3
- Level 6 should be level 4
- Level 7 should be level 5
- Level 8 should be level 6
- Level 9 should be level 7
- Level 2 should be level 8
- Level 3 should be level 9.
The sentence "For use with MSX computers (any generation, both real hardware and emulation supported)" is a little bit misleading, as this is a 256kb ROM and won't work on my 64kb MSX1 computer without using a Carnivore or a everdrive-like cartridge.
However the game is great, I just purchased it and I don't regret it.
It's a great plaform puzzle game. If you want to allow people to try online the MSX version without downloading anything, you could put on your website a link to the WebMSX online emulator including a URL to a demo version like this:
Is it possible to change the width and length of the neck? To create boys and girls with a wide tick neck (to express vigor and mightiness) rather than with a swan neck (for example for an elegant, high class society character) ?
Well, I discovered that the website "UPL Gravedigger" have placed a demo made with TIC-80 on the frontpage.
The website is written in Japanese and managed by some former employees of the now-defunct arcade company "UPL", that was a spin-off of another well-known arcade company, "Universal" (Mr. Do, Ladybug)
UPL made some impressive arcade games back in the 80s and early 90s, like Atomic Robokid and Penguin kun-wars, just to name some of the games I still fondly remember. Their former employees have put up a website to explain what happened to them after the closure of the studio and to show some of the early concept and sketches used to develop their games.
If you want to visit their website, this is it:
Great game. However if can give you a suggestion, IMHO when for example the blue tank shoots the red tank and the red tank explodes, you should provide a temporary barrier to the red tank (something that could last for 5 to 10 seconds) giving time to the red tank to escape or to rotate in order to take the aim, because otherwise the blue tank could continue to shoot the red tank and get points over points.
I really like TIC-80 and I'd like to support your efforts in some way; since I can't help you directly by coding I'd rather prefer to send you a small donation. For this reason I just bought TIC Bundler and added an extra 20$; More or less it's the same amount I paid for purchasing Pico-8 last year, I know that is not very much and I'd like to be able to do more because your program might be free but your personal time spent on developing isn't.
Have you ever considered to open up an account on a crowdfunding site like Patreon.com ?
With an account anybody could send you a recurring donation, even just 1 or 2 dollars per month. It doesn't seems a lot of money, but if you can manage to collect 50-100 donators maybe you could collect at least 100-200$ per month. I'm already a (very small) donator for LibRetro (the multi-system computer & console emulator) and Thorbjørn Lindeijer (author of "Tiled", an open-source tile map editor).
Your time spent on developing TIC-80 is precious, it's so promising and I'm really looking forward seeing many new features implemented and my biggest fear is that someday you might run out of interest and abandon it; and of course IMHO you deserve to get something in exchange for your hard work.
Thank you and best regards