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(2 edits)

Great game.
I don't want to sound like a critic, but in my opinion it would be better if the ghost moved slightly faster than Pacman rather than the opposite, even from the first level of the game. This is exactly the behavior of the original https://abagames.github.io/crisp-game-lib-11-games/?pakupaku 

This forces you to play strategically, deciding based on the position of the power pill whether to run towards it or run towards the edge of the screen to get to the other side.

(1 edit) (+1)

it doesn't take long before the ghost is faster than you, at least when eating the pills. I decided to make the first couple of levels very easy so that even kids could get the idea and a feel for the game.

The intention was never to be a clone of Paku Paku, since it already exists and would be too easy to copy. Instead I used it as an inspiration as to what I would do with the premise, and as an exercise in game design and balance. I had half a dozen people playing it whilst I was coding it and you'd be surprised at the variation in how easy or difficult people found it.

as with another of my games, Lunar Rescue, I may well add the option to have a regular or hardcore mode.