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Cerol

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A member registered Jun 10, 2020 · View creator page →

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Thanks for checking it out! This is great feedback, all of this is clear and helpful. You'll probably see some kind of compass in the next release.

"One last nit pick is that the game doesn't run in the background so you can't turn off the screen or switch apps while you explore to the points of interest."

This is probably not a particularly easy thing to change. I do want to see if I can make this happen eventually, but I am aware that this isn't a thing Android likes to encourage and Godot doesn't have an out-of-the-box answer for doing this.

(1 edit)

Leave any general feedback and opinions on Prototype B here.  Stuff I specifically am interested in includes:

  • Is it viable to have a location-based game that doesn't rely on showing you a nearby map constantly?
  • Is this minimized-data format good enough?
    • EX: can you figure out where you are and what's around you with just colored circles and a type key on the area map?
    • Do you need the app to be able to navigate you directly to distant places, or are you fine with using Google Maps or whatnot to drive there and then firing the game back up?
  • How far were you willing to travel for this game?
    • The game should work anywhere on the planet, but I know most people aren't going to change continents to check that out. Were the "far" place tasks too far away, or too close?
  • Does the game point out good places to go?
    • If not, which ones aren't good?
    • What good places should this app prefer, if any?
    • The source data used is approaching a year old, is this too out-of-date for where you played?