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Centripital

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A member registered May 18, 2022 · View creator page →

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The audio kept me coming back, the challenge ramped up nicely and kept me engaged for the perfect length of time of play for a game-jam game. Well done

Very good level design, teaching the player HOW to play BY playing, slowly introducing mechanics, leaving learning to be non punishing.

Very good level design, teaching the player HOW to play BY playing, slowly introducing mechanics, leaving learning to be non punishing.

The idea is sound, but limiting the movement was frustrating - there was a period where I moved nearly 20 times in a row and I progressed 8 steps backwards. Unlucky RNG gave me a frustrating experience.

Very clever concept. Mechanic was fun, but level design was awful. I spent majority of games failing the first jump because the game had not given me time to adjust to the movement mechanics in a safe environment before putting danger in my way. I would have liked to have had 5-6 colors strung together in a row BEFORE forcing me to jump a death pit, to allow me to understand the jump physics, and rotating my cube.

Concept is spot on, I really didn't like being forced a set number of moves - that required me to think really far ahead for perfection, with extremely little room for error. I think games like this would excel with a speedrun timer, instead of a move count restrictor - as to reward players who are quick, and not punish mistakes so heavily.

This was fun! Really hinders the colorblind folks though.