Sorry about that, I'm using Unity 2020 and when I look up the problem it seems to happen around that time. So you've reminded me I need to upgrade!
Ceaseless
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One might initially deem this work to be lacking depth and overall "cobbled together". However I personally believe that to be a reductive, and ultimately false, assertion. You see, the theme of overcoming one's personal inhibitions are evident from the very beginning; a forth-wall-breaking introduction places us, jarringly yet effectively, within the expirience. Nevertheless, the valiant protagonist continues and is met with multiple (2) obstacles upon their chronicled journey of entering the mantion.
Our first obstacle is once again framed within the meta-narrative of videogames as a storytelling medium: "Huh. I guess it's just not... openable?" Whilst getting a hearty chuckle out of me during my first playthrough, I must admit that this line has taken on a second life of sorts upon further completions. The baseless restrictions of lesser videogames are called upon for both comedic and dramatic effect, in equal proportion.
Upon overcoming the great gate, we are met with the eponymous sign of "That Sign That Keeps Growing". Rather fittingly, the protagonist's internal monologue reflects this "did that sign just... GET A LIFE???". While we may shallowly believe this to be a pun (as is later explicated), we might also consider this in tandem with our primary theme of resilience. The ending of the game sees one searching for an axe and thus using it to vanquish the foe with haste, and I cannot think of a more excellent manifestation of overcoming one's fears than literally wrecking shit with an axe. Ludo-narrative dissonance blah bnlah
Overall, while perhaps to you seeming one-note, one-upped, and one-brain-celled, you are actually stupid. For me on the other hand, it's a *****SAFE***** (get it) 10 out of 10.
This game is really beautiful! I love the lil guy chasing my cursor around, it really adds more character than just "the mouse cursor does the painting".
unfortunately it was a bit stuttery which led to it skipping over some places where my mouse had been during the time between frames, but apart from that a very nice game with pretty visuals which follows the theme very nicely.
Wow. I love walking simulators so much and i've never played one in a sci-fi setting. The use of lighting to set the mood amazingly and also to guide the player at the start, the help menu which completely fits into the lore but also doesn't completely spoil the locations, the emotional writing which genuinely kinda made me tear up a bit at the end. ITS SO GOOD OMG. idk how you made this in two days but thank you so much and well done!!
This is so cool!!!! Color is such a flexible idea to base the game's design around - i love the idea of combining colors to progress. I honestly just wish there were more levels to play (and that the teleport was more predictable), but considering you got sick while making this i think you did amazing!
This turned out to be a surprise favourite of mine! Its very addictive and seeing the enemies go down quicker and quicker was lots of fun. The enemy spawning really discourages the movement which is a bit of a shame, and the enemies don't spawn on the left, but it does keep the focus on shooting the enemies quick enough.
As I upgraded more (with about 12 cannons in total), I found a bit of a performance issue, it seems like its tied to the amount of bullets I'm spawning. My best guess is that you aren't deleting the bullets fast enough / at all? But its so far into the game that it isn't really an issue and hence why you shouldn't care :D
The music is, of course, a perfect fit.
Overall, an addictive game that I could play even more with a few tweaks and additions.
Well done!
What a great game! The length is more than made up for by so many amazing fine details! I can't stop playing around with the character controller. Even the subtle things like squash and stretch make the player feel so much more alive.
The options menu is a nice touch and, while the game forgoes including more features, seeing how both sides play into each other during gameplay is just as much of a thrill as a more expanded feature set would create.
The sound design is also gorgeous. It plays well into the aesthetic of the game and really feels at home!
I would love to see this turned into a full release with more strategy elements as to which side to pick e.g. what the players current skillset looks like and what might be easier to handle.












