One might initially deem this work to be lacking depth and overall "cobbled together". However I personally believe that to be a reductive, and ultimately false, assertion. You see, the theme of overcoming one's personal inhibitions are evident from the very beginning; a forth-wall-breaking introduction places us, jarringly yet effectively, within the expirience. Nevertheless, the valiant protagonist continues and is met with multiple (2) obstacles upon their chronicled journey of entering the mantion.
Our first obstacle is once again framed within the meta-narrative of videogames as a storytelling medium: "Huh. I guess it's just not... openable?" Whilst getting a hearty chuckle out of me during my first playthrough, I must admit that this line has taken on a second life of sorts upon further completions. The baseless restrictions of lesser videogames are called upon for both comedic and dramatic effect, in equal proportion.
Upon overcoming the great gate, we are met with the eponymous sign of "That Sign That Keeps Growing". Rather fittingly, the protagonist's internal monologue reflects this "did that sign just... GET A LIFE???". While we may shallowly believe this to be a pun (as is later explicated), we might also consider this in tandem with our primary theme of resilience. The ending of the game sees one searching for an axe and thus using it to vanquish the foe with haste, and I cannot think of a more excellent manifestation of overcoming one's fears than literally wrecking shit with an axe. Ludo-narrative dissonance blah bnlah
Overall, while perhaps to you seeming one-note, one-upped, and one-brain-celled, you are actually stupid. For me on the other hand, it's a *****SAFE***** (get it) 10 out of 10.