(The theme is connectivity btw)
Lucky funky
Creator of
Recent community posts
I'm glad I made an understandable message!
Also, looking back I did find some of your extra "fall types", I think I found all of the ones you mentioned on your reply here, And I'm not sure if you did this intentionally, But I mainly found those simply by trying to learn the game! (Which honestly I never thought of things like this being applicable to designing a game!)
I guess we both learnt something here!
This game looks like it was REALLY easy to code.
And everything else is pretty much not made by develouper, Except the placement of objects. There isn't exactly stealth. Which could've saved this game a bit if there was.
It feels like people are trying to be nice about your game here.
I do not think it's good. But I know you tried.
And thats most likely enough for making a fully fletched game.
You just need to keep trying. And keep improving.
I didn't win. By the way. I really didn't find the appeal for myself. (Didn't find enough to continue playing after like, 3 losses.)
I'm kind of sad that you didn't try to stretch the words as far as they can go to make something FULLY creative. But I guess you could say you were more creative than anyone else because everyone went "Oh, well, Biscuit! A game about biscuits!"
It took me a while to notice the goal was to get 10,000 score.
It's also just not fun to be told what I'm suppost to do, without it being a tutorial, And just leaving text on the bottom left of the menu. I would say that simply moving the text onto some sort of pop-up could've been one of the easiest ways to fix that issue.
Sprinting seemed like it was just something you added because it was a 2D game where you can walk and jump around. It didn't really do anything.
Which just kinda added more dissapointment, I just noticed you didn't make the player code. But you still could've removed the sprinting part, Or just not mention that you can sprint as something thats as important as jumping.
Also the challenge was pretty basic, But could've actually been pretty awesome.
I personally didn't like the main mechanic being that you spam space as fast as possible, And stop when you're getting close to water. But theres definetly ways to innovate on it, I guess?
While I wasn't there to vote or... something.
I can absolutely say this game is REALLY awesome!
If I remember correctly the game jam was on for 3 days.
I haven't exactly played in a while but I really like the sliding mechanic, I like how far I can go from a single... down... arrow jump? And I can definetly say this game is extremely polished and well animated!
I do think theres too little levels to randomly switch over but the amount of enemies and combinations is very much going to make things less boring!
Good job man!
I didn't exactly enjoy a 5 second loop of the same music over and over again, And I didn't like the game loop but I see what you were going for!
(Also I did not read the lore, Which seems like you specifically intended for it to be a part of the experience. Which if you do have lore you should make it... clearer inside the game? I'm thinking of it being like lore inside a story game that gets explained the more you play.)
Also the page called "IT"... nyx??? which is inconsistant when connecting it to the game, And the page itself.
I personally don't think redacting a name of something to "IT" does any mystery. at least it didn't do it for me in the game.
Also cubes merging into making you do a mini-game is an awesome idea.
I love it alot!
It's not that hard to release a Web game at least from my experience
All you have to do is:
1. Export the game
2. Change the HTML file's name to index, Or whatever that it asks for.
3. You send it to Itch.io as if it's a normal game, And then you pick from the categories of stuff like "Soundtrack" or whatever, to... web? or something? I dunno I'm saying all of this from memory.
I was pretty stressed out (And burned out) and I couldn't trust myself while doing math for how long I had left in the Jam, So I thought I had 1 less day than usual. Also bug fixing was annoying so I just gave up.
I do want to try harder on the next jams, Maybe put the bar lower to something I could actually manage.
My idea before was to make it a rogue like, Randomly generated levels, And the ability to add more than 2 powers (Shooting and Schmooving)
I literally made a system that I never used in the end, It just kinda takes up space.
Then it went down to just 3 powers and pre-made levels
Then it went down even more to no powers, And just... that.
Also, Thanks! (for the compliment)!
I like it.
But I wasn't really informed on any objective... that I could understand at least?
Maybe her saying something like "Looks like your mail was cancelled, Help me and we can retry it" (As you can tell I'm not good at story telling)
I had no good reason to keep playing except "I mean... I guess I just want to see whats going on in this game"
And the game design was a bit weird especially on the "finale"
1.Theres just paths that do absolutely nothing except force you to... fall into the void.
2. Not that it took me any long amount of time to figure out that the jumping pads were... jumping pads... I just accidently walked on em' and got mad because I have too big of an ego and only thoughts were "grrrrr bad(not really) game design >:("
3. When you fall into THE VOID the camera looks at the exact opposite direction of the kings door. Not really game design its just... not good?
2 Lines that don't really make sense:
"The king would surely take it out on me"
The king: "I saw your progression." (which pretty much means he can't blame... cuz he knows exactly how everything went)
I will say I am a mid to high tier fan of the models. But why did you make the 2D guy 3D? like, the outlines were 3D on the guy that called you a "THING"
I love how you did the OS stuff. very good job.
I might be the only person who doesn't like the platforming that much 💀
Execution is sad
And the idea is beautiful
The levels are MOSTLY made for the smallest size.
And it's just not fun to get any higher than the smaller size!
there are parts that make it better, for example the idea of you doing more damage when you're bigger is really good. but the player needs to find that out on his/her own.
The sound design was probably made by 8BitSoundMaker but it doesn't sound any good, And theres no variation (By that its just the same sound over and over)
You could randomize the pitch in a specific way to make that better.
Apparently theres music. I never noticed.
Sprites (art) looks so different from other art. Like Suika looks so much better than most of the other things. By color theory, How things were drawn, And mostly everything.
The background also moves a little too fast (I think at least.)
There is absolutely 0 movement on the main menu except the fade in
like I genuinely didn't know if the game was crashing or If the start button was actually going to work.
I like the idea of changing size in a cave could be very well done!
But there is so much to work on.
It's missing music, And I gotta say it's not very fun when starting out, I just feel slow going around and when I dash I feel like I'm losing more than I'm getting energy, And its also very much awkward and clauster phobic in a sort of way. I'd rathered a more far away camera or something. And theres no reason mentally to just keep playing. But this was done in 24 hours. Its a huge work of art still.
i have ADHD, but i dont think this is really close, but i see how it all gets together, the rage you get and how people say its so easy and stuff it's just so annoying but thats it. BTW it said "things i forgot about" and he said "can't you just remember that" i thought it was funny still cant beat that part though (Future me, I hate myself for posting this.)






