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Cole Dunham

A member registered Apr 20, 2015 · View creator page →

Creator of

Recent community posts

Thanks! Glad you liked it, dude!

That’s fair, I wish I had time to add more to the game. I wanted to have money instead of a score so the player could buy upgrades like faster interaction, more dig spots, better stats, and so on. Objectives would’ve been great if I could come up with some good ones.

28 is pretty far though! And I hope you liked what you played! You probably just found a rare bug where the enemy spawns way too far away or something.

I don’t think there’s a difference between the web and windows versions. I played the web build and got past wave 28. I think the web version was just set as a ‘development build’ so its a smaller file size. The non-demo version is what you played.

Thanks for playing! Yeah, I didn't even think about doing the reset based on a key press until you said it. The button only shows up when you're not moving, yeah. I fixed one bug but it ended up causing that one and I didn't realize it until after I submitted. Thanks for all the feedback, hopefully I can make a better thing next time!

Thanks for playing Jank 😄 I’m happy I got everything in that I wanted to. 

Thanks Jacob! Glad you liked it 😄 It’s a pretty simple game so I wanted to make the levels mix things up.

Hi! There's no ending to the game as of right now and I don't think we're going to add one. Something weird happened to the game files near the last day of the jam that won't let us edit them so we would have to remake a bunch of stuff before we could add anything new. Sorry if you were hoping for one but I hope you enjoyed the game at least!

Very fun game, I found myself wanting to catch all the different kinds of animals. The music is really catchy and everything fits together nicely. 

Ooh, great Pico8 game! I like how you have to plan all of your movements to avoid taking damage. Very challenging game but also very rewarding!

Cool take on the Pokemon formula! I like how you have to maneuver the trainer around to avoid getting hit. The randomized starters and map layout fit into a roguelike pretty well. The game kept freezing after some of my turns though, forcing me to reload the page so I could try again. Good job overall!

Really? The rockets seemed to work fine in testing. Thanks for playing though, hope you at least had some fun!

Thanks! Guess we forgot to put all the controls in the help text. The full control list is in the itch page description now!