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A jam submission

Monster GardenView game page

Rogue-ish Monster Catching Tactics for the 2020 7DRL
Submitted by never_k (@_never_k) — 7 hours, 15 minutes before the deadline
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CriteriaRankScore*Raw Score

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Monster catching game could be fun, but this implementation, unfortunately isn't. The game works, doesn'r crash, but is surely not really complete. Animations and controls are worst part of this prototype. With several monster moving turns take annoying amount of time. You cannot cancel automove. Single missclick might lead to game over. You cannot view stats of captured monsters. Depending on your luck you either loose after couple battles or the game become really easy after couple captured monsters. You don't really need to care much about elements. You can just overpower any opponent by sheer numbers. There were variatios on monster capturing in 7drl games at least in current state the game doesn't offer anything new. I would expect more from a solid 7drl entry, there is too little of actualy game here. The game is too simple to be called true roguelike.
  • This is a neat challenge, having your own pack of monsters play for you! Kept coming back for one more go, though I did get blocked a couple of times just before winning! Looks polished, impressive submission overall!

Successful or Incomplete?


Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)

Is your game a roguelike or a roguelite? (If not, please don't submit your game)

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Cool take on the Pokemon formula! I like how you have to maneuver the trainer around to avoid getting hit. The randomized starters and map layout fit into a roguelike pretty well. The game kept freezing after some of my turns though, forcing me to reload the page so I could try again. Good job overall!


Glad you enjoyed it!

PS Thanks for the bug report, I pushed a fix.