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CDT814

2
Posts
1
Followers
A member registered Mar 02, 2022

Creator of

Recent community posts

First: Overall Impression

I like how the title screen included all three player sprites. I found that to be cute. In the level design, many items are floating or sized up in a way where they’re very pixelated. Some of the ground tiles are dragged out to where they’re stretched, and on tiles where they tile continuously, you can see the bottom layer on the top. On some of the platforms, instead of using middle tiles, left end tiles are used. Where there is lava, there is only one tile so you can see that there’s nothing under the lava. The confiner should have been moved up to make it look cleaner.  Also, the heart UI is a bit too far to the right, so it looks as if there’s a missing area for a heart. Is the game fun? Yes. I loved the level and of all the games it was the most rewarding to beat. However, the reason it was so rewarding is because there were many bugs which prevented me from immediately beating the game. If the game’s bugs were fixed, I think it would be the best game in this class. 

 

Second: Bugs

I see a lot of bugs. First, if you walk off the edge of the level, there’s no barrier stopping your character from going off the edge. Then, it’ll bring your camera across the screen and show parts of the game I assume you’re not supposed to see. You also can play on even if you reach zero hearts. On two dirt blocks, you lose the ability to jump completely, which can be completely gamebreaking.

Third: Completion

You can win and lose at this game. The doors work, and if you get hit around four times, you lose.


Test 2: Anton Josef Bronola

First: Overall Impression

The main menu is very pretty. I love how the flags were used on top of the castle.The lose screen also made me laugh. The game is pretty short but overall, pretty good. I did, however, find a few bugs in this game. The breakable blocks and generic platforms use the same sprites. This makes it harder to figure out what can or can’t be broken. I will say that the windows in the background were very pretty and nicely made. Also, the blocks put together have many small holes in between and are uneven.I like the speed of the character. It makes breezing through the level more fun than it would have been if it was slower. 

Second: Bugs Hearts bugging out.

This first one is not a bug, however, you can walk past the confider and the playable level at both the beginning and the end of the level. Also, when losing lives, the hearts UI bug out with one of the middle hearts staying lit at the first and last heart are empty. Lastly, the giant fly at the end of the level often doesn’t die when you first jump on it. You just get lifted up into space. This doesn’t occur with the other smaller flies.  

Third: Completion

The game can be completed and lost. However, you can get stuck outside the level if you aren’t careful or if you walk out the confiner and keep going.