I agree that a loading screen between levels would've helped quite a bit. Thank you for the suggestion and for playing our game!
cdogdagamer
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It's not that I didn't pick them up, its more that it felt like as a player it wasn't something actively on my mind while playing. If you took out the level timer you'd still be left with a very competent shooter and much of the game you have wouldn't change. I guess the point I'm attempting to make is that the timer mechanic felt like it wasn't as polished as the rest of the gameplay. I didn't find it changing the way I played very much and for the most part I didn't really think about it while playing the game. That's not to say it ruined my experience or anything, like I said the highlight of the game was how satisfying moving around the map and shooting enemies was. I just felt like the timer was more put in place to satisfy the theme requirement more so than it being a core mechanic of the game. Either way, I enjoyed playing through it (This was one of the only game jam games I've played so far all the way to the end) and just wanted to elaborate on my criticism a bit more.
NGL this game was quite fun, I think you did a great job of making the movement and gunplay feel good. I think the timer on the levels wasn't my favorite mechanic and for the most part was something ignored while playing. The actual shooter element was well done though and ran very smoothly on my machine. Excellent work!
I'm glad to hear you enjoyed it! I agree with you in regards to the "juice" criticism. It's definitely an area we tried to focus on but given the scope of the project and some external issues that hindered development we didn't get a chance to polish it as much as we would've liked. We also had plans for more weapons but that's the way game jams go sometimes. Thank you for taking the time to try it out!
I can't get over how much I liked the music. The puzzles were fun but in the browser I had a hard time restarting if I would fail. I ended up having to refresh the page and reselect the level I was on in order to retry. Besides that the movement controller was pretty decent and the audio was very solid. Great work :)
We appreciate the feedback! I agree the games difficulty curve slopes upwards too quickly, it’s been a common sentiment from our playtesting. There is a fullscreen button in the browser but if you hit escape we also do have a settings menu that you can toggle fullscreen from too. Probably could have made that clearer on our part. Thanks for playing and glad you enjoyed it!


